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def

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Everything posted by def

  1. added discord server. this is a have to in order to play in the cup https://discord.gg/aWj2QVu
  2. stream and cast will be done by the motherfucking god GMT himself. get ready boyz
  3. looking for a stream/caster for the cup. plz msg me if interested
  4. def

    Thermal Blast

    oh. will have a look at that
  5. def

    Thermal Blast

    art pass is done http://steamcommunity.com/sharedfiles/filedetails/?id=741879425 thx to fht
  6. def

    FPS Benchmark map

    would be nice to see how different amd/nvidia models would score with the exact same settings
  7. def

    Announcing the Reflex Arena launch date!

    would be nice to see a proper UI for each mode in default remember the current one being pretty useless in team modes etc.
  8. def

    Announcing the Reflex Arena launch date!

    really nice to see this happening. had a great time with u guys in early access and i wish u the best to be successful in the genre. u deserve it!
  9. def

    Thermal Blast

    http://steamcommunity.com/sharedfiles/filedetails/?id=873823806
  10. def

    dp maps

    hey guys just to clarify i decided everyone can do whatever they want with my maps due to inactivity here are some basic files of some of the maps dp9 http://steamcommunity.com/sharedfiles/filedetails/?id=725599792 dp4 http://steamcommunity.com/sharedfiles/filedetails/?id=725561577 dp5 http://steamcommunity.com/sharedfiles/filedetails/?id=725277737 or just all of them http://steamcommunity.com/id/defTV/myworkshopfiles/?appid=328070 gl hf btw great update @turbopixel
  11. def

    Matchmaking Playlists & Map Pools

    just in case anything of my maps needs work or whatever. everyone is free to use my maps and change/release them as long as u credit me. if needed i can supply clean maps without anything for most of my maps this is because i am very inactive at the moment sorry in advance
  12. def

    Reflex Arena on YouTube

    im using that already for a while. but there is still no thumbnail for reflex in it. it just shows a box with the writing "RA"
  13. ###### [map: dp4] ##################################################################################### download (last update 12/13/2015) http://reflexfiles.com/file/92/ map is on steam workshop now -> http://steamcommunity.com/sharedfiles/filedetails/?id=608404670 mapname: abandoned shelter [dp4] gametype: duel description: tech themed tactical duel map credits and thanks to: mazu, kovaak, necrophag1st, xzy, fht, baccart, wh1te, bjarke owner: def new theme update by fht is out! <3 optimized fps and added some gameplay changes: - removed rocket launcher box in mega room - big pillar in upper yellow room u can shoot through now - added a "window" in upper yellow room where u can drop down to the red teleporter / or rocket jump up in yellow room (this is experimental and might be removed again if its not working out. plz let me know what u think) gameplay showcase and some nostalgic cinematic <3 PS: i welcome any feedback
  14. def

    [dp4] abandoned shelter

    updated original dp4 in workshop with blocked vision pillars like they are in the clean version
  15. def

    Reflex 0.47.3

    the first one has ever been like that imo. see dp5 headbounce jump from mid platform to gl the second is new :;D
  16. def

    [dp4] abandoned shelter

    added some more trims, updated teleporters and made the shiny colors darker
  17. as they still confirmed to post it i will just do it (got it from erectro) dont have any further information
  18. def

    [dp5] furnace

    fixed clippings and closed all platform surrounding gaps with fullclips. also removed texture error messages
  19. def

    [dp4] abandoned shelter

    added a simple, clean, performance version to workshop http://steamcommunity.com/sharedfiles/filedetails/?id=775755349 still WIP. share ur feedback guys!
  20. maybe i wasnt clear enough. sure u can say a block map might be bad and not competitive. but lets say we have 10 potentially good maps by analysis, it can turn out some just dont play good and some do better. and this can only be done by real gameplay testing. theory is called theory for a reason. it doesnt have to be the reality in pracitcal gaming
  21. i'm sorry but even the best player in the world cant judge a map with just theory analysis without gameplay
  22. Im not talking about theory crafting analysis but REAL gameplay. Theory analysis has the same value as a bunch of poo
  23. btw are there any demos from gameplay testing the maps by judges? would like to analyse stuff to fix it
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