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About quartz

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  1. We streamed, we casted, but we still love Reflex
  2. quartz

    tfC's Division HUD

    Nicely done, glad you took the time to release this +1
  3. I've merged all of these lovely additions to the "develop" branch of RR, think it's about time to get another release going on master, will work on doing that soon. Thank you very much @Keter for all the work you've been putting into RR keeping the development active, really appreciated <3
  4. quartz

    Zoom Script

    Qualx posted that exact thing on this thread: http://www.reflexfps.net/forums/index.php?/topic/2786-hold-to-whatever-interface-another-zoom-widget/
  5. quartz

    Zoom Script

    More easily accessible Same bind for toggle instead of 2 different binds Animations ??? Profit
  6. Yeah that's the AHK thing he was talking about as my zoom script only works as a toggle and not a "hold to zoom"
  7. That function was because angles were not normalized before, but electro fixed it quite soon after RR was released actually (angles range changed everytime you switched map or something like from 0 to 360 or -180 to 180 or -260 to 100, weird stuff like that). I made a function to normalize the angles to 0-360 I think, I don't quite remember. In relation to the FPS, I don't think increasing it will affect anything (in a bad way I mean), but unless you run the game higher than the FPS specified it won't make that much of a difference as I suppose it is tied to the game fps Thing is, I dedicated like a whole week of reading and understanding stuff about quake strafes and angles and all that crap and then tried to quickly come up with something similar for Reflex that worked. Looking back at the code now I see I used a lot of dirty tricks and whatnot, should probably try to smooth it all out EDIT: Regarding any improvements you find worthy of including, I'm all up for it mate! As long as it works ^^
  8. The blue is just a "no-accel" area, which means that if you keep your crosshair on the blue you will see none to little speed increase, the closer you get to the green (which is the optimal) the higher your acceleration EDIT: Merged! https://github.com/quartz55/reflexrun/releases/tag/v1.1.1
  9. Options menu is easy enough, you can just look through default. I could do it for you if you want, but I think it's better you do it since you know what options you want! Also this goes for anyone that wants to contribute to RR HUD, it is an open source project so contributes are very welcomed. All you need to do is create a PR on github and I'll review it
  10. Mad props on this! But better yet, you can just create a PR on RR github with these additions (with included options menu for toggling and stuff) and I'll gladly merge it into mainstream! ;D
  11. quartz

    Low frame rate when using reflexrun hud.

    Glad to know it's fixed, enjoy!
  12. quartz

    Reflexrun Defrag / Race performance HUD

    I would advise everyone to download the hotfixes I released after v1.0. They should fix some annoying bugs! https://github.com/quartz55/reflexrun/releases/tag/v1.0.2
  13. quartz

    Low frame rate when using reflexrun hud.

    Should be fixed! Please give it a try and report back if anything wrong happens and, again, thank you very much for the report! https://github.com/quartz55/reflexrun/releases/tag/v1.0.2
  14. quartz

    Low frame rate when using reflexrun hud.

    Hmmm this is very weird, I'll look into it as soon as I have the time Thanks for the report! EDIT: It's also happening on my end, must be something related to an update, will investigate immediately!
  15. quartz

    Low frame rate when using reflexrun hud.

    Any errors pop up in console? That'll help