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Found 123 results

  1. lolograde

    [lolo_duel1x] Arcane

    UPDATE (13 December): See post below. The RA room and mega/BR atrium have been adjusted. Original Post: Hey people, I've created a 1v1 map. Please take a look if you get a chance. Better yet, play a couple duels on it and give me some feedback/suggestions. Anything is appreciated. Big thanks to @xero who helped me scale the map correctly and made some pretty useful suggestions. I've therefore labeled the map "lolo_duel1x" in your honor. I'm not sure whether this can be called a single atrium map or not. It's a weird one. 2x GAs, 1x YA, 1x RA, and 1x MH. There's also 1x 50hp, 5x (?) 25hp, and 5x armor shards and small health. All weapons except for stakegun and plasma rifle are present on the map. http://steamcommunity.com/sharedfiles/filedetails/?id=804692919
  2. promEUs

    prdm3-Ruin

    PRDM3 - RUIN prdm3-Ruin is a competitive combat oriented 1v1 (duel) map! Feedback is encouraged and highly appreciated WORKSHOP LINK REFLEXFILES LINK (OUTDATED) The Reflexfiles will remain the same (high performance/no meshes version) But I won't keep it updated gameplay wise. Some screenshots to bait people into downloading
  3. Thanks Delementary for the stream services. Thanks ckap for the stand-in game. Thump4 > Sane due to sane forfeit.
  4. S°I

    2016-10-16 | Bunny Cup NA

    REFLEX BUNNY CUP NA Game Type: 1v1 Date : October 16, 2016 Starting time : 14:00 EST (13:00 to 14:00 for check-in) Stream : https://www.twitch.tv/Delementary Second Stream: http://twitch.tv/fractaljaguar Brackets : http://challonge.com/BunnyCupNA Sign-ups : http://challonge.com/tournaments/signup/1UuQRW2RlL Discord: https://discord.gg/z28x7HZ Prize Pool : $300 USD + Supporter Crowbar Prize pool distribution : 1st : 50% $155.55 + Supporter Crowbar 2nd : 30% $93.33 3rd : 15% $46.66 4th : 5% $15.55 Donations Welcome! Donations will be divided amongst the top 4 players according to the percentage listed above. Paypal (innocuoussleep@outlook.com) Current donors: Thump4: 11.11$ Map pool : -Furnace -Pocket Infinity -Simplicity -Static Discharge -The Catalyst General Rules: Please provide us with two points of contact so we may reach you before and during the cup. NO EXCEPTIONS. Join https://discord.gg/z28x7HZ or add me on steam: http://steamcommunity.com/id/mmmmw/ Competitive ruleset will be used for this cup, utilizing any other ruleset will disqualify both players. Be autonomous, contact your opponent, play your match, report the score to discord/challonge/admins. Tardiness will lead to potential disqualification, make sure to show up to your match within 10 minutes of match announcement. Unsporting behavior (excessive trash talk, rage quit, grieving) will disqualify you. Match system : Winner's bracket matches are BO3. Loser's bracket matches are BO1 except the last 2 rounds which are BO3. Picking system : Use the console command /roll 100 (Player with the highest number is declared winner) BO3 : (L)Drop | (W)Drop | (L)Pick | (W)Pick : The last map will be the tiebreaker map if needed. (Maps are played in order of picks) BO1 : (W) Drop | (L)Drop |(W)Drop | (L) Drop Double BO3 Finals: (LB) Drop | (WB)Drop | (WB) Pick | (LB)Pick : The last map will be the tiebreaker map if needed. (Maps are played in order of picks) (Another round of drop/pick will be needed if the tournament goes into 2nd BO3) Servers : Servers generously provided by Linden at Swiftnode. No unauthorized spectators will be allowed on the servers Severs are password protected, contact admins ahead of time to receive the password. Any server can be used in case we are not able to provide one for you as long as both opponents agree and only if the server records replays can be accessed. Concerning European participants: Euro vs East Coast: Played on East Coast servers Euro vs Central: Played on East Coast servers Euro vs West: Played on Chicago servers In case of a server disagreement between players, server will be decided by an admin State divisions go as follows: West: AK, AZ, CA, CO, HI, ID, MT, NM, NV, WA, WY Central: AL, AR, IL, IN, KS, KY, MI, MN, MO, MS, OH, OK, SD, TX, WI East: CT, DC, DE, FL, GA, MA, ME, MD, NC, NH, NJ, NY, PA, RI, SC, VA, VT, WV Admins : S ° I Qualx Anti-cheat : Qualx Streamers: Delementary Jaguar
  5. xy3 - "Leuko" by: Xytaglyph Update: I am inviting people to take another look at the map for the sake of my own improvement and a new perspective. I have tweaked the balanced significantly and repositioned the Yellow armor. I am really looking for feedback on why the map works or doesn't and am very interested in hearing from everyone so that I can hopefully do better in the future. Thank you! http://steamcommunity.com/sharedfiles/filedetails/?id=730040141 New reflex original duel map 3 atrium 1 Red Armor, 1 MegaHealth, 1 Yellow Armor, 2 Green Armors All standard weapons Screenshots:
  6. Terifire

    [1v1] Bang Bang

    1v1 Map originally made for QuakeWorld by Foogs. Features the following items 1x RA 1x YA 2x GA 1x MH 1x Carnage for team modes 8x25h And weapons: 1x IC 2x RL 1x SG 1x GL 1x PG And so far, plenty of lightleaks! http://steamcommunity.com/sharedfiles/filedetails/?id=765350945
  7. It is time to dethrone King Thump4 and his three knights: lolograde, Santile, and Hoyt! King of America #2 Prizes based on donation and support from the players and fans from all around the world! Prizes increase the incentive for more players to join! Donate Here! $178.20 in Prizes paid to a top 4 payout. 50% +$100 20% 15% 10% 5% from each event will be contributed to the Championship pot that will be held sometime in the future. Donations: lolograde ($8.20), Matt ($50), Jean-Paul ($10), Flying Spaghetti Monster ($10), Kev! ($100 to the King) DATE: Sunday, September 18, 2016 TIME: 1100 (pacific) 1400 (eastern) - Check-in at 0900-1100 Discord server will be the main Reflex channel to meet with other players. Use PM to avoid global spam or use the #pickups-na side-channel. GAMETYPE: Duel 1v1 SLOTS: No limit FORMAT: Double Elimination 10 minute games best of 3 with 2 minute overtimes SIGNUP HERE: http://challonge.com/tournaments/signup/d5INsb1R2A BRACKETS HERE: http://challonge.com/ReflexKOA2 MAP POOL: The Catalyst (blue - thct7) Furnace (dp5) Pocket Infinity (thct2) Fortune (421) Static Discharge Simplicity Ruin General Rules: Default duel mode currently in the game using the experimental ruleset (no item timers). Unsporting behavior may be penalized. Any attempt to bypass the rule set will result in disqualification from the cup. Be autonomous, contact your opponent, play your match, report the score on the Challonge webpage. Fake nicks will be removed from the tournament. Map Picking system : Seeds (determined by Kev! and previous KoA events) will determine the map picking order. Higher seed drops a map from the pool, Lower seed drops a map from the pool, Higher seed drops a map from the pool, Lower seed drops a map from the pool, Higher seed picks a map from the remaining Map Pool, Lower seed picks a different map from the remaining Map Pool, if a 3rd map is required, the last remaining map in the pool will be played. Servers/non American players : No unauthorized spectators will be allowed on the servers unless players agree on spectators Any server can be used as long as both opponents agree. Fairness first, if fighting outside of America - players will agree or American soil trumps the unreasonable, however - the American dueler must choose a server that is most fair for their opponent. America includes North America, South America and Latin America. Admins : Kev! Last tourney: 1st place: Thump4, 2nd place: lolograde, 3rd place: Santile, 4th place: Hoyt
  8. Yirktos

    Null Refuge

    1x Red Armor 2x Yellow Armor 1x Mega Health ~200HP worth of Health Pickups. 1x All weapons + 2x Rocket Launcher http://steamcommunity.com/sharedfiles/filedetails/?id=758721827 please share your thoughts about the map with me here
  9. Speedbot

    sp1 - Suspension - 1v1

    My new 1v1 map. Was trying to go for a fast paced, trappy map. Enjoy and please like and subscribe if you like it http://steamcommunity.com/sharedfiles/filedetails/?id=757728884 I'm considering maybe adding a 3rd teleporter or changing weapon spawn locations but not quite sure where so if anyone has any suggestions for that I would appreciate it. Other than that this map has been considerably modified already so I'm open to feedback but I'll need to carefully consider things at this point. Thanks!
  10. KOKOS

    The Chastity Belt

    Hello. I'm bringing new map to reflex (from q2), made from zero. Originaly made by Jalisko in quake 2, most popular duel map with the same items except machinegun to plasma and added GA. Big thanks to Pakao and Irish as they helped me a lot on art work, Damiah, Norman, sLiKK, Toni43, Hagbard23 for testing and feedback. http://steamcommunity.com/sharedfiles/filedetails/?id=752738774
  11. THIS IS A BIT OF AN EXPERIMENTAL CUP - Its called DoubleCup because after the groupstages, two parallel brackets will be run - one for the top2 from each group, and one for the bottom 2 from each group. This way, even players that have no chance of winning the Procup, do have a chance to win the Funcup! This is likely to be challenging from an organisational point of view, so any assistance would be welcome! There are some mappool changes from last week - 421 replaces Simplicity (thcdm13). DATE: 20/08/2016 TIME: 1900CEST with checkin @ 1800CEST GAMETYPE: 1v1 SLOTS: No limit FORMAT: Round Robin Group Stage into Single Elimination Playoff - further details below in 'Match Format' SIGNUP HERE: http://challonge.com/tournaments/signup/uW0UWs6X5c BRACKETS HERE: http://challonge.com/doubleturbocup DISCORD SERVER: http://discord.gg/e34sARf MAP POOL: -The Catalyst (thct7) -Furnace (dp5) -Pocket Infinity (thct2) -Fortune (421) -Static Discharge General Rules: The tournament will be hosted on the ReflexTurbocup Discord server: https://discord.gg/e34sARf All participants are requested to be present on the Discord server upon checking in. Default duel mode currently in the game using the competitive ruleset (no item timers). Unsporting behaviour may be penalised. Any attempt to bypass the ruleset will result in disqualification from the cup. Be autonomous, contact your opponent, play your match, report the score on discord and on the Challonge webpage. Match Format : Players will be seeded and split into 4 groups of 4. Everybody plays 2 maps against each opponent. Map win = 1 point. Top2 from each group progress to single elimination bracket with BO3. The Grand Final will be played BO5. Map Picking system : Use the 'roll' command to determine which player drops first. (Player with the highest roll is the roll Winner) W: Roll winner L: Roll loser Group Stage: Pick(W) - Pick(L) SingleElimBO3 : Drop(L) - Drop(W) - Pick(W) - Pick(L) - The last map is the tiebreaker map (Maps are played in order of picks). GrandFinalsBO5: Pick(W) - Pick(L) - Drop(L) - Drop(W). The remaining map is played for the 3rd map. If the game remains unresolved after 3 maps the order proceeds: Dropped(W) - Dropped (L). Servers/non EU players :No unauthorized spectators will be allowed on the serversAny server can be used as long as both opponents agree and only if the server records replays can be accessed. (NA players are allowed, they'll however have to play on EU servers if facing an EU opponent) Admins : thelawenforcer
  12. Hi my name is dvs and I'm new to reflex. I met some really cool people in this community and I thought I'd make a group for new players like me, who want to still participate in tournaments and improve with other new players. Since the arenafps genre is full of people who have been playing this game forever, I'm looking to make this group to have new players feel more welcome and to not be frustrated with the game when they play against players who are above their level. The group is public and I'd love for you and your friends to join! http://steamcommunity.com/groups/eunewbz Once we have enough players, we'll open registration for the first tournament, happening this Saturday evening. The ladder wll be hosted on challonge.com and we are also looking for someone to stream some duels, so leave a response here if you'd be interested in that Hope this thread gets a good response, thanks for reading! Edit: the rules and stuff: The map pool is gonna be(all in competitive ruleset): - 421 - Simplicity - xy2 - The catalyst All matches are going to be BO1 except for the finals which will be BO3, decide which player gets to ban a map first by using the ~roll # command in the discord, the user who rolls the higher number out of 100 gets to ban the first map, the map that remains gets played. After finishing the match, submit the scores to challonge; the winner gets 1 point and the loser gets 0. You can use any server as long as both players agree to it, no spectators except for casters/streamers. Edit: Prize pool added: Thanks to Chandos, we now have a prize pool of 5 CS:GO keys for the first place. We are looking at possibly having a prize pool for 2nd place as well, updates soon.
  13. DATE: 05/08/2016 TIME: 1900CEST with checkin @ 1800CEST GAMETYPE: 1v1 SLOTS: 16 FORMAT: Round Robin Group Stage into Single Elimination Playoff - further details below in 'Match Format' SIGNUP HERE: http://challonge.com/tournaments/signup/fyjIuI4mfI BRACKETS HERE: http://challonge.com/reflexturbocup DISCORD SERVER: http://discord.gg/e34sARf MAP POOL: -The Catalyst (thct7) -Furnace (dp5) -Pocket Infinity (thct2) -Static Discharge -Simplicity (thcdm13) General Rules: The tournament will be hosted on the ReflexTurbocup Discord server: https://discord.gg/e34sARf All participants are requested to be present on the Discord server upon checking in. Default duel mode currently in the game using the competitive ruleset (no item timers). Unsporting behaviour may be penalised. Any attempt to bypass the ruleset will result in disqualification from the cup. Be autonomous, contact your opponent, play your match, report the score on discord and on the Challonge webpage. Match Format : Players will be seeded and split into 4 groups of 4. Everybody plays 2 maps against each opponent. Map win = 1 point. Top2 from each group progress to single elimination bracket with BO3. The Grand Final will be played BO5. Map Picking system : Use the 'roll' command to determine which player drops first. (Player with the highest roll is the roll Winner) W: Roll winner L: Roll loser Group Stage: Pick(W) - Pick(L) SingleElimBO3 : Drop(L) - Drop(W) - Pick(W) - Pick(L) - The last map is the tiebreaker map (Maps are played in order of picks). GrandFinalsBO5: Pick(W) - Pick(L) - Drop(L) - Drop(W). The remaining map is played for the 3rd map. If the game remains unresolved after 3 maps the order proceeds: Dropped(W) - Dropped (L). Servers/non EU players :No unauthorized spectators will be allowed on the serversAny server can be used as long as both opponents agree and only if the server records replays can be accessed. (NA players are allowed, they'll however have to play on EU servers if facing an EU opponent) Admins : thelawenforcer
  14. Check it out here: https://secure.twitch.tv/fractaljaguar/v/80296676 Check out the final, deciding game in the final between @Kyto & @HAL_9000 here. Hooray for timestamps. https://secure.twitch.tv/fractaljaguar/v/80296676?t=03h26m00s Videos on my youtube channel already but currently unlisted. Will set to public later, I don't think any players will mind the video being available so I might just do that now. I was quite tired by the final game, and my casting style isn't extroverted, but hey, deal with it There were a few particularly nice shots in the game, two instances with a rocket or IC attack pushing a player off the red armour. I really enjoyed those. If you can give me timestamps for 1) start of games and 2) any highlights, I'd really appreciate it.
  15. https://www.twitch.tv/fractaljaguar Please share! And if you can pop in to help me test the stream and the quality, I'd appreciate it
  16. vst1 - Abbadon This is a map I started working on as an experiment and decided to just finish. The art influence was the oldschool quake/doom gothic-satanic style art. I took some of the layout inspiration from CPM15 (the one YA hallway is almost a direct copy/paste :P). I received pretty good feedback on Discord so I thought I'd do a full first-release. Thanks to PixelTerrorist for finding bugs and giving suggestions that helped fix some problematic areas.Thanks MAD_JIHAD for feedback and visual design ideas. Thanks to guilt, Kovaak, King, DraQu, Pulseeater, Eldrek, Gangland and any others I may have missed for playing and giving feedback. DL: http://steamcommunity.com/sharedfiles/filedetails/?id=609577735 UPDATE 07/24/16: Updated the art again, though it's WIP. More gothicy. Screen: NEW SCREENSHOT ALBUM: http://imgur.com/a/ZZls1 Items: 1 x RA 2 x YA 1 x MH 1 x 50HP 4 x 25 HP (maybe 5? can't remember) 1 x PG, SG, IC, BR, GL 2 x RL
  17. Yirktos

    Empress

    This is an attempt to trim down a map I had previously created to give it a better flow for duel. Although there are many similarities, I do consider this to be a new map, and it needs testing before I start on detailing it. Features the standard Reflex item layout of 1x Mega-Health, 1x Red Armor, and 2x Yellow Armor. Every weapon is available on the map. The map is intended to be "Easy"; none of the trick-jumps on the map should be very challenging to execute. http://steamcommunity.com/sharedfiles/filedetails/?id=698198648 I'm pretty desperate for feedback, positive or negative, so please let me know what you think!
  18. Bjarke

    Endurance

    http://steamcommunity.com/sharedfiles/filedetails/?id=645403251 Endurance (bdetourney2 | bdet2), is a strategic duel and FFA map. Unlike many of the other Reflex maps Endurance doesn't have a lower level built as a looped structure, like The Catalyst (thct7) and Shadowfalls (dp9). Instead, it has a branched layout known and inspired by classic quake maps like Blood Run, Toxicity, Campgrounds and Lost World. To make up for the lower branched level, Endurance has an upper level that is looped to allows players to cut each other off between rooms, to create interesting gameplay. All art was done by @fht.
  19. king

    Ffooff

    A king & duck collaborative effort. 1v1. http://steamcommunity.com/sharedfiles/filedetails/?id=689861597 shoutouts to mad_jihad for helping with art things, matt, guilt, eldrek, ok, made, lagswitch, caprice, et all
  20. Based on tree's conversion of this map. I did complete visual overhaul to it, fixed items and spawns to original cpma count. Pretty much all cpma version jumps are possible in this one, from double to all the triplejumps and rampjumps. Have fun. Map creator: Acid Map converter: Tree Map visual work: spessu_sb http://steamcommunity.com/sharedfiles/filedetails/?id=610448978 13.1.16 - Fixed wrong colored brushes - Fixed bugged box moonjump thing - Fixed the angled wall where got stuck - Added non-cryptic map name 4.5.16 - Ammo pickups added - Lighting fixed and updated
  21. F14m3z

    Bastion

    Bastion features two green armours, one yellow, one red and a mega health. All weapons are included and there is a total of 150 health in the form of four medium healths and one large health scattered throughout the map. Ammo packs can be found in various locations allowing you to keep your weapons topped up at all times. No lava can be found within the map, instead shallow pools of water provide audio cues and serve as traps during play. Finally the maps tri-atrium world spawn exhibits an accessible design that accommodates new players whilst providing a hidden layer of advanced tech for veterans to enjoy. Play-testing and feedback is greatly appreciated, let the fragging begin! http://steamcommunity.com/sharedfiles/filedetails/?id=670721026
  22. matt_au

    2016-04-24 | [AU] Duel Cup

    edit: This has been moved to the 24th of April at 1pm AEST (3am GMT). Sorry about the confusion -- the main admin had some important IRL stuff come up. Short notice, but we're running another Aussie Duel Cup this Sunday on Sunday April 24th! Stream details and prizes TBA, other details here, challonge here, direct signup link here. We'll be playing all of the matches on Australian servers (I think -- maybe NZ too?), so please only sign up if you get a reasonable ping to our remote island. update: There's now a $150 prize pool to be split across the top 3, plus 8 extra copies of Reflex for random participants update2: stream @ https://www.twitch.tv/zlive
  23. Converted and fixed up a few things on one of my favorite CPM maps, while I know converts aren't super popular I don't exactly think it was a heavily played map compared to the big 3 at least. Either way I learned a lot about brushwork and how lighting works from working on this. In its current state I do not think that the map is overly balanced and I was playing with ideas of moving weapons around to allow the person off stack to have somewhat of a chance but that will come with time. Anyway here is a quick change-log and some screenshots. I was also unable to find any trace of Eizid being online since 2008 so I hope he's okay with me converting his map . :~) Steam Workshop Page http://steamcommunity.com/sharedfiles/filedetails/?id=611578060 Current RefleFiles download: http://reflexfiles.com/file/542 Old ReflexFiles download: (Keeping this version for Legacy Purposes) http://reflexfiles.com/file/81 Initial release (12/19/14) / Changes from CPM version -Raised ground+ trim near lower RL 8u to allow jumps up the ledge -Raised the lower ledges on both sides of the MH 8u to allow a jump from YA ledge to GL bridge -Raised the 2x 25 ramp area 4u to allow jumps up to the SG/GA area -Redid brushwork above YA to try and fix some alignment issues. -Added a large amount of trim brushes -Added 2 5 health bubbles on the ledge across from RA -Removed a number of large brushes that I did not plan to use for detailing -Reworked the 2 lights near the 2x 25 ramp -Reworked the teleports using praximo's quad texture idea First Update (12/20/14) -Fixed pickups being 4u above the ground in a couple places -Fixed some texture alignment bugs near upper YA -Fixed some texture bugs above chaingun -Added some nolight textures to hidden brush faces Second Update (2/13/15) -Fixed texture bugs in main atrium near teleport exit -Fixed texture bug on ceiling near upper YA -Fixed texture bug near RL side of RA platform -Fixed small texture bug under upper YA platform -Fixed trim brush being too large on RL side of RA platform -Added trim near PG stairs -Added trim to stairs in main atrium -Added endgame camera -Redid brushwork on LG platform to fix a few lighting issues as well as add proper trim to the under side -Redid some brushwork in MH room to fix some lighting bugs -Fixed ceiling brush near GA not being properly nolighted -Fixed some wall brushes near MH not being properly nolighted -Added detail brushes to the 8u->16u trim connections -Moved light near under LG -Added light near under LG -Added light above GA -Moved lower YA more towards RA room -Added light above lower YA -Added light on GL bridge -Added light near dropdown to 25 healths -Nolighted more hidden faces -Added sky light near MH tele exit -Removed all pointlights -Removed trim brushes at the base and top of stairs -Lowered detail brushes above rail 4u to line up with trim -Lowered high trim above 2x25 health dropdown to line up with other trim -Redid brushwork on connector beam above the upper RL -Redid brushwork on connector beam above the GA -Redid cieling area above GA -Reworked the huge clip brush above the map slightly -Adjusted the angled brush above RA teleport Third Update (Workshop Publication) (1/30/16) -Renamed the map to "Outworld" (May change in the future) -Fully retextured and retrimmed the map -Added weapon symbol meshes under all of the weapon pickups -Reworked brush geometry outside the map to reduce and fix light leaks -Added a brush to better show the "pixelwalk" near GL ledge -Added light meshes to the inside of the brushwork lights to give dynamic light effects -Converted quite a bit of stuff to prefabs (Mainly stairs/lights)
  24. Hi I am a new Reflex player. I am a mid-high skilled duelist with a background from Quakelive, cpma, Unreal tournament and xonotic. I am looking to get good but I need to know a list of 5-7 maps to practice or a list of 1v1 maps in general. What are the most played 1v1 maps in Reflex? Thanks!
  25. Duck

    dd1 - Hydro

    http://reflexfiles.com/file/539 http://steamcommunity.com/sharedfiles/filedetails/?id=608608891 Big thanks to Mad_Jihad, Viscerated, and SickDownlink for helping make the map, as well as all the testers who played it! I'll art it up one day.
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