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Found 5 results

  1. For new players sticking to one map at first and then applying the knowledge onto other maps is probably the optimal way to go about learning duels. I was wondering what people think the best map for that would be for players brand new to the genre. I was thinking one with few or no required trick jumps for items, for example Outworld or Aerowalk wouldn't be the best starting map. More than 2 teleporters can be confusing as they are pretty unintuitive for first time non-afps players. Thoughts?
  2. Woeste Wessel

    How to use a Lua file

    I suppose this must've been asked a million times before, sorry in advance for asking it again. Somehow the search function in these forums seems not to work so well, or perhaps I don't understand how to use it. My questions is: How do I use a lua file? I found out there is one that will make my timer count up, but I don't know how to use it. Thanks in advance for any answer!
  3. bully

    Reflex Garbage Cup

    Welcome to the Reflex Garbage Cup! Reflex's very own beginner's tournament. This week we learned that, if we stick together, good things will always follow! IRC = #garbage on QuakeNet Week 1 Week 2 Week 3 Week 4 Week 5 http://www.twitch.tv/mtargetproduction http://www.twitch.tv/blasdfa/b/645824505 http://www.twitch.tv/griffulz http://www.twitch.tv/m/839885 http://www.twitch.tv/m/839887 We have finished the Round Robin portion of the tourney! Week 6 Loser's Bracket Lowest Ranked 4 3 will play Bo3, winners from those will play Bo5 Gains title "Treasurer of Trash" Winner's Bracket Top Ranked 4 will play Bo3, winners from those will play Bo5 Gains title "Compost Commander" Week 7 FFA = Final Redemption 3 rounds of FFA! All players receive 1 point per kill. This affects final rank. (Not really, since the bracket is already finished. But it'll be fun, I think!) Overall winner receives title "Lord of the Landfill" Stalast has suggested getting rid of the final, where the winner from the Winner's and Loser's brackets go head to head to claim final victory. While I do think there is value in this system, Stalast's comments have made me realize that, for this particular tourney, it may just be better to run the final segment of the tournament like this: I would like to leave the Final (giving Loser's bracket a chance to reclaim victory) in future Garbage Cups, especially those that have more competitors and thus wider brackets. But as long as no one has any major objections, we will be following the second model. Doing it this way will afford us a little extra time, and spare those of us in the bottom 3 a hefty plate of public embarrassment. Please post any suggestions or comments to this thread. The coming week will host the finals of the Garbage Cup! Thanks to everyone for participating, and stay tuned for more!
  4. Hi, Like it's very important for the Arena modes and like I already made many and many private lessons in the past and a bit in Reflex for all the types of rocket jumps I prefered to make a Defrag map right now. At the moment the map have only 4 levels with 38 corridors for each level, but in the futur and with some good ideas many levels could be added. Level 1 : Using a vertical wall for doing a rocket jump for the higher speed only. The last corridor pass 1024 units in length and each previous corridor decreases it by 16 units. Level 2 : Using only the floor for doing a rocket jump for the higher speed only. The last corridor pass 1024 units in length and each previous corridor decreases it by 16 units. Level 3 : Using a bumper to have 854ups and doing a rocket jump on the floor for the higher speed and a final height of 288 units. The last corridor pass 1136 units in length and 288 in height and each previous corridor decreases it by 16 units in length and 2 units in height. Level 4 : Using a bumper to have 854ups and doing a rocket jump on the floor for the higher speed only. The last corridor pass 1520 units in length and each previous corridor decreases it by 16 units. Link : http://reflexfiles.com/file/174 Feedback : I already spec a beginner during a test on my serv' and on the first level he failed the second corridor at his first try but manage after and continued the next... and omg! he said me "I like this map"! Yeah! Youtube : Thanks : To my mates like always! And to Smilecythe for the youtube!
  5. Hi, It's really good to have some hard maps but the players I see on my Defrag server are... really beginners and I don't think they understand what they should managed to do in the most of time... But yes, we have already some beginners maps really pretty and with some youtube video but not for the pads, one of the fundamental imo. At the moment I have brpads but this pads are not for beginners tbh... So plz, somebody could help with some beginners and advanced pads maps plz ? Regards
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