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Showing results for tags 'brushes'.
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Greetings, I was thinking about how the in-game editor works, and how the brushes are made, then I had this idea of how meshes could be made, Maybe there could be some way that meshes could be made in a 3rd party software such as blender, and then converted into a brush/prefab? This could be a great temporary replacement for more advanced vertex editing tools for the editor, and would be much easier than having an in-game model editor. What do ya think?
Hello, I read somewhere that the devs are planning on implementing a functionality to brushes that allows you to apply a script to them, e.g. having a door brush move upwards on event distance [ ] far to player. Or moving platforms, or buttons that activate doors when shot (great for race maps e.g. shortcuts). Will this be very far into development or is it planned as a soon coming feature? I'm excited to see it :3