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Found 4 results

  1. Important Dates: June 1st ||| Submission Deadline June 12th ||| Judging Deadline [Grace Period] June 12th - June 16th June 17th ||| Community Vote Begins June 23rd ||| Winner Announced Hey, the SushiFlex guys are hosting a mapping competition in our continued effort to bring a more diverse and accepted map pool to Reflex. Submit Your Entry Donate to the Prize Pool This competition is a map layout competition for 1 versus 1 (duel), so do not be worried about art. Depending on how this competition goes, we will host more mapping competitions in the future for different modes. Competition Process: Contestants will have until the specified deadline to complete their map layout. Judging will begin immediately after and continue for ten (10) days. Map voting list releases and a three (3) day grace period ensures. A potential tournament will be held with the map pool being the map voting list during this grace period. Community voting begins once the grace period ends and will continue for seven (7) days. The winner will be announced within a reasonable time frame after voting closes. Submission Requirements: Map must be capable of one-versus-one deathmatch (duel). You may submit up to 2 replay files with your submission (if possible , please send us SushiFlex ruleset replays!) Existing maps may be submitted as long as they were submitted to the Steam Workshop no earlier than January 1st, 2018 00:00 GMT. UNLESS the map has had a substantial layout change (ie. something that effects how the map plays ((eg. Re-scaling, teleporter changes, item placements, etc.)) later than the previously stated date. You can submit old maps as long as they have had changes since the start of the year. Multiple entries are allowed, but only your highest scoring entry within the initial judging process will be able to place. Judging Process: Judges will initially weed out any maps that are unanimously deemed poor / incomplete. Judges will then grade the remaining maps on multiple categories using the Sushi Rating Scale (SRS). Judges also will provide a short reasoning for their score as well as may provide potential feedback on the map. SRS - Sushi Rating Scale: ⬥⬦⬦⬦ - Low Quality ⬥⬥⬦⬦ - Average ⬥⬥⬥⬦ - Above Average ⬥⬥⬥⬥ - High Quality Judging Criteria: Base Score (B) is determined using this criteria with each criteria using the SRS. Enjoyment Is the map entertaining and fun to play on? Structure Is the map geometry well designed and properly utilized? Item Placement Is the map item placement well designed and properly utilized? Potential Stability Does the map stand out compared to others in the current map pool? Approach-ability Is the map able to be plated among all skill levels? Interaction Does the map encourage healthy player interaction? (inc vs. ooc dynamic enjoyable?) Experimentation Does the map successfully execute new ideas? Judge's Score (P) uses the SRS and is weighted fifty (50) percent less than the base score. Overall Score: (2B + P) / 15 Judges will then be required to give a short reasoning for the score they have given and optional feedback / constructive criticism. Community Judging: The community will then be able to vote on the top entries rated by the judges. Community members will be able to give an overall score to each map within the pool using the SRS. Selecting the Winner: Final score is calculated by: (0.6 * average judge score) + (0.4 * average community score) If a tie develops between the top 2 entries, the judges will reassess both maps. If a tie is developed between the second and third place entries, both maps will be awarded the second place prize. Prize Pool: First Place 40% of Matcherino Prize Pool 120 Sharqcoin within the SushiFlex Discord. Map is added to the SushiFlex Official Tournament Map Pool for the next available tourney and has the potential to remain within it. Second Place 20% of Matcherino Prize Pool 80 Sharqcoin within the SushiFlex Discord. Map is added to the experimental SushiFlex Tournament Map Pool. Third Place 20% of Matcherino Prize Pool 50 Sharqcoin within the SushiFlex Discord. Honorable Mentions 25 Sharqcoin Submission: https://matcherino.com/tournaments/10027/participants Click join and you will be asked to fill out a form and submit your entries! You may only join once so be sure everything is correct. If an error is made send us a message here or on discord and we will clear your entry and you may re-enter. Donating to the Prize Pool: We are doing crowdfunding for the prize pool via Matcherino! It would be awesome if you donated to allow us to not only reward our winning entries but our judges as well. Donate Here: https://matcherino.com/tournaments/10027/description Information: Ask in the thread for more information or share your concerns. Judges receive the remaining 20% of the prize pool. Our Discord: https://discord.gg/FXGdfjC
  2. ###### [map: dpfun2] ##################################################################################### Download Link (last update 27/12/2015) reflexfiles.com mapname: Forgiving City [dpfun2] gametype: FFA/Arena description: fun map for ffa/arena with dp8 theme owner: fht / def
  3. wh1te-haze | The Echelon

    Map Name: wh1te-haze Weapon Restriction: On - Plasma ​Gametype: Race Difficulty: Medium Finishing time: Average Made by: wh1te Thanks to: Jukebox, Murk, Def, Tehace, Lasker and Holi for testing Download: wh1te-haze [03/08/15] Latest version Reflexfiles: http://reflexfiles.com/file/354 I have decided to start making race maps as there's not many people mapping for this gametype and few of you may know, I've been racing for about 10 years in both defrag and warsow race so I thought I'd give it a go and share my experience visually. There are more maps to come that I have already started working on. The difficulty will vary between medium and hard but nothing below that unless someone has a request to make a race map for the new players I have also attached screenshots showing the map and a video that is showcasing the map but also showing the gameplay and tutorial. Any feedback is welcome!
  4. [dp7] venom

    ###### [map: dp7] ##################################################################################### download (last update 04/12/2015) reflexfiles link phgp link mapname: venom [dp7] gametype: duel description: advanced duel map credits and thanks to: impulse, slikk owner: def and fht Pickups: - all weapons (2x rocket launcher), except boltgun - 12x 5 health - 6x 25 health - 2x 50 health - 1x mega health - 8x armor shard - 1x green armor - 2x yellow armor - 1x red armor - 1x quad (not present in 1v1) Up on follwing servers: “PlayHardGoPro .:0.31.2:. Stream / Cast Server www.phgp.tv f3allready.com http://youtu.be/1f16SySdpHA this release is for testing purposes and might change. feedback welcome! PS: map is bugged, so if u will render the lightmap yourself, vote another gametype to get the real skycolor instead of black. lava will be changed to slime with next update, coz its fixed then. visual updates will come later. first of its up for gameplay testing fixed by shooter, thx for that. was due to some guy who placed random brushes in nomansland...
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