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Hello, I asked on discord and got some useful help however I am still a bit stuck. My goal is to import .obj files as a brush into reflex. The vertices are simple enough to insert, however I don't understand what the brush faces format is. Would anyone with some knowledge be able to tell me what each variable in this represents? 0.000000 0.000000 1.000000 1.000000 0.000000 1 4 5 6 0x00000000 common/materials/metal/p_gloss_metal3 So far from experimenting, it looks like the first 5 have no impact at all on anything that I could notice, 0x00000000 also dosn't appear to do anything. However the 4 integers appear to be mapping what vertices the faces connect at? The last one is the material.