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here are some good design guides for building competitive maps. Like all architecture and design theres a lot to consider besides aesthetics and as a beginner myself I found these the most helpful: http://www.goodstuffmaynard.com/portfolio/independent/cdg/index.html http://www.quakelive.com/forum/showthread.php?37382-Fundamentals-of-Gameplay-by-Pat-Howard http://www.quakelive.com/forum/showthread.php?37690-Fundamentals-of-Gameplay-Part-II-by-Pat-Howard features like heatmaps will make the process even better. if you know any other good guides post em here.