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Found 2 results

  1. Hello, I'm completely new to shooters that require anything besides hitscan aim. Because of this I find aiming with rockets incredibly hard. I can't seem to hit much and most of the hits feel like random luck because I don't really know what I'm doing. The only tip I've gotten so far is to only use rockets if you can see enemy's feet. What other sort of stuff should I know about? When do I aim at the floor besides them and when do I go for a direct hit? When should I jump in a rocket vs. rocket fight? How fast should I be shooting? Is there a generally accepted "better" crosshair to use with rockets, I always seem to aim too far up. And as if that's not hard enough - what's the logic behind dodging? What kind of positioning should I utilize? Do people jump to dodge? How to figure out your opponent while constantly getting hit? I really wish Reflex had bots and aim maps, would make practising a lot more enjoyable. Thanks!
  2. z13l5ch31b3

    actual ammo amount

    Hi folks and devs, pls think about a hotfix about the amount of ammo you got at start. For example the rocket launcher ammo size of thirty is very low. You can jump 2 rounds with speed in Vil's campgrounds-remix, after this you really have to deal with every shot, if you use them for covering-jumps, too. A size of fifty would be great. But thats one example, and cannot say something to the other weapons ammosize. Maybe if we discussed this this could be a useful hotfix wich improves tense and gameplay. cheers