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Showing results for tags 'light'.
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Ohm sweet posted a topic in BugsI was trying to replace some light textures by the glow and glow2 materials. unfortunately changing color is killing the glow effect. also on the light effects like for the new jumppad mesh, changin color of light works but doesn't change the color reflection on the nearest walls. EDIT update: it is also the case for ALL light meshes example: when I put a step light mesh it is now [since 0.36] glowing red. i can make it appear white and glow but the reflections on the walls are still red only workaround= I can [have to] copy previously made lights in the map [steps, round, anything light mesh related] and have a straight cold or warm white. BUT once I put new ones [since 0.36 update] they have forced color for the light GLOW material part and no way to change it. in the hope it will be fixed in a near future wish you the Best for all the hard work
From what I can see, there are two kinds of light leaks: 1) Enviromental light that leaks through thin walls and floors. Looks disgusting but can be fixed by reducing the lightmap texel size. (r_lm_texel_size) (Default is 16) 2) Light emitted from effects such as the teleporter rings. Also looks disgusting and from what I've seen can't be fixed by reducing the texel size. I'm trying to figure out how to get rid of both regardless of texel size, but especially 2). I've tried using the Nolight material but I can't figure out how to use it properly so that the players don't see it.
Addictus posted a topic in BugsHi, All is fine with my ligntning build and I can play with it on my map when I want. But since I put some "structural/industrial/lights/light_wall_sml/light_wall_sml" on it and I build lightning, the process work and I can play but I can't re-use the .light because it's invalid. I saw this lights added enlight (a bit), through some block, the passage behind (!). Sorry for my poor english and thanks to see what you can do. Best regards