Jump to content

Search the Community

Showing results for tags 'monolith'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Public Forums
    • Announcements
    • General Chatter
    • Tournaments
    • Mapping forum
    • UI Scripting
    • Trading
    • Support
    • Bugs
    • Silver Screen

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 1 result

  1. Hey all, I've been stuck at home with a cold for past few days and decided to make a race map. This is my first map: Encounter the Monolith. It is inspired most obviously by Arthur C. Clarke's 2001: A Space Odyssey but also by Paul Verhoeven's Total Recall (specifically, the alien structures and ruins depicted at various parts in the film). By design, it has a few shortcuts and one especially large shortcut that may not be possible at all. I see that as a challenge to the likes of @slobo^- and night. =) My goal was to make the map almost completely walk-able (no huge speed or trick jumps necessary) until the very end but also allow for enough freedom and possibility to make really fast times that require lots of skill to achieve. In other words, I want it to be a map where players of all skill levels can play it and be challenged by it. But, most importantly, to make it really fun to play even if you've completely conquered all the routes on the map! Thanks to all the help from various people who've visited my server in the past couple days to provide feedback but especially: @Claymation, @slobo^-, and night. UPDATE #1 (October 15, 2016): Changed some elements of the "secret" route. Not sure if I'll end up keeping the secret route but I'm more OK with the way the route works now. Added some additional structural features. Some areas were pretty bland. The map is still largely bland but a little less so now. =) Fixed a whole bunch of little issues with brushes (bad spacing, sizes, etc.). Added a touch of color w/ grass and weed meshes in reasonable places. I plan to eventually do some more work on the visuals (but need to ruminate a bit on how to proceed). Added "end" camera.
×