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Found 5 results

  1. Workshop Link A remake of QuakeWorld's DM6: The Dark Zone, scaled to 120% Please note that this map was made back in 2015. I've simply taken this map and added ammo, and fixed missing static meshes. I did not create the original map, nor the original copy of the Reflex remake. Credit for both is due to their original authors. Original map (QW) by Tim Willits Reflex remake by nabique / recluse / psycho_luv Ammo added by Goober
  2. Quid

    Battle Zone

    I rebuilt my old Quake/Quake 3 map Battle Zone for Reflex, feel free to test it. All feedback is welcome Its a small 1on1 map with intense gameplay, or play 4 players FFA for total mayhem! http://steamcommunity.com/sharedfiles/filedetails/?id=653838512 http://reflexfiles.com/file/549
  3. So, I remade Quake 1's Aerowalk faithfully in Reflex. For now, I'm just tossing it on ReflexFiles.com, so here it is. Thanks to Praxismo for the help with the lights behind teleport destinations/under the wind tunnel, as well as under-weapon lighting. I'm still debating on whether or not I should scale this map up slightly to make it so that you can't jump to Red Armor in a single circle jump. Any thoughts there are welcome. Edit: applied fixes per Benroads. (Thanks!)
  4. I have a new "GOALS" section with lots of gifts for the loyal viewers and also I will be playing AFPS games like reflex + quakeworld and something you might not like but cs:go as well! Keep on watching and supporting! Webcam soon hopefully so you can all gaze at the beauty of sane and enjoy my singing when I get it too! http://www.twitch.tv/liveanton
  5. I also remade Quake 1's DM3 faithfully in Reflex. For now, I'm just tossing it on ReflexFiles.com, so here it is. This map (QWDM3.map) was created by KovaaK with much help from Praxismo. The original Quake 1 dm3.map source file was used, and it was released under GNU General Public License. As such, this recreation of dm3 in Reflex is also released under GPL. See the text file contained within the zip. As ammos have not yet been added to Reflex, I feel that this map is not really ready for play. The SNG room is just a health resupply point, and the only way you can get ammo is by playing on the bridge side of the map, which is kind of weird. Once ammo is added to the game, I will make it a point to update this map.
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