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Found 2 results

  1. Ok so, first of all, I like this game (I've played 1700+h). But some time ago I started to feel that mouse input in reflex is just feeling much worse than in any other game. I know that newborn told that input in reflex is raw BUT it does not feel raw in compare even with CoD MW2 with 90 fps lock. It's hard to explain properly, this is not an obvious input lag but its something like mouse filter (like something smooths mouse's moves). Also, it's not about vsync or bad fps because I have vsync off and 300+ fps on most maps. (gtx970 + i53570k 4.4ghz, 12 ram / monitor AOC g2770pqu 144 hz)), cl_input_subframe does not matter too. And the second thing is projectiles in reflex - they are just inconsistent(feels like they are slow and shoots with small delay even you play on LAN) and shoots pretty random in fights (most directs from my side are just luck) of cause, not all players feel bad about rockets (for example some tf2 guys like it). Probably this is the projectile spawn place problem or maybe because it's not client sided, I don't know, but I don't like it at all. And the third thing but it's not very important for me now is netcode, I know that its plays OK with the ping under 80 but if you play even slightly above 80 you have to take prediction on hitscan weapons. As for me I prefer to die around the corner (I am talking about any other game with lagcompensation, ql for example) with high ping but hit bolts and IC when I have my crosshair on the enemy model instead of playing "battlefield". The same feelings have all cpma ru community (that's why reflex become less popular in russia) and a lot of my mates from Japan. So overall I want to know - do devs have any plans to improve mouse input and projectiles? ps; I know here is a lot of words "feel".
  2. I want to write a script that allows me to create somewhat detailed random terrain. With fractals for example that basically automates the process. 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 U/V offset U/V scaling faceRotation nodeconnections colour I got what i searched for - Shpuld explained this here http://www.reflexfps.net/forums/index.php?/topic/393-map-scaling-script/