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Announcing Custom Ruleset 2 Reflex Monthly Cups is happy to announce that we will be conducting a ruleset initiative for community feedback and testing. Now that thousands of matches have been played on the current ruleset, new improvements and refinements can be made. In recent ruleset conversations, there have been many community members with good ideas and a drive to improve the game. We want to translate that interest into a legitimate initiative that will produce results. We are moving forward with this project to promote as much feedback and testing as possible with the end goal of an upgraded ruleset entering the game in place of the current competitive ruleset. This ruleset initiative will be conducted under the Reflex Monthly Cups umbrella and use the potential of the organization to conduct widespread testing. The development will occur along a specific timeline designed to give the ruleset process the highest exposure, transparency, and opportunity to succeed. Main ruleset Page : https://reflex.fun/cr2 Timeline of events : Testing Begins : February 15th, 2018 Ruleset Finalized : March 25th, 2018 RMC NA#4 : April 1st, 2018 CR2 AU, CR2 JP, and 2v2 Cup : April 8th, 2018 RMC EU#4 : April 15th, 2018 End of showcase : April 15th, 2018 Custom Ruleset 2 Development Timeline : Testing and development will begin today, February 15th, 2018 and end March 25th, 2018. A teammode ruleset will be developed along with the main duel ruleset. The rulesets will then be showcased in 5 tournaments. RMC NA#4 is being delayed until after testing and will be the first tournament played on the finalized ruleset. The 2v2 cup, JP and AU cups will all be held the following Sunday. RMC EU#4 will be held one week after. Get Involved Testing and development will begin today, February 15th, 2018 and end March 25th, 2018. Take the poll on current competitive ruleset : http://reflex.fun/cr2_starter_poll Discuss the ruleset on Discord : http://reflex.fun/cr2_discord Servers running custom ruleset 2 : http://reflex.fun/cr2#Servers Testing will take place on the live game (1.2). A teammode ruleset will be developed along with the main duel ruleset. Community feedback and testing is at the core of this initiative. Please do not hesitate to get involved, your engagement is important and encouraged. Links Main Page : http://reflex.fun/cr2 History and Purpose : http://reflex.fun/cr2#HP Playing on custom ruleset 2 : http://reflex.fun/cr2#Playing Servers running custom ruleset 2 : http://reflex.fun/cr2#Servers Providing Feedback : http://reflex.fun/cr2#Feedback Gameplay Philosophy : http://reflex.fun/cr2#Playing Changelog : http://reflex.fun/cr2#Changelog History of tested changes : http://reflex.fun/cr2_changes_history Discord : http://reflex.fun/cr2_discord Tournaments : http://reflex.fun/cr2#Tournaments Tournaments that will be played on custom ruleset 2: Reflex Monthly Cups NA#4 Start Time : Sunday, April 1st, 2018 at 02:00 PM EST (UTC-5) Stream : https://www.twitch.tv/def__ Bracket : http://reflexmonthlycups.challonge.com/RMCNA4 Sign-up : http://challonge.com/tournaments/signup/nEzNTgDiiC Communication : https://discord.gg/cmNasKK Prizepool : https://matcherino.com/tournaments/9839 CR2 2v2 Cup Map Pool : Ironguard, Phobos, and Thermal Blast. Rules : https://reflex.fun/rmc_rules#2v2 Start Time : Sunday, April 8th, 2018 at 5:00 PM CET (UTC-1) Stream : https://www.twitch.tv/def__ Bracket : http://reflexmonthlycups.challonge.com/fr/CR2_2v2 Sign-up : http://challonge.com/fr/tournaments/signup/DY8kTGuhrW Communication : https://discord.gg/zUXuDcg Prizepool : https://matcherino.com/tournaments/9945 The 2v2 cup will be played on EU servers (London, Frankfurt) but registration is open to all regions. CR2 AU Start Time : Sunday, April 8th, 2018 at 4:00 PM AEST (UTC+10) Stream : https://www.twitch.tv/ztkfps Bracket : http://reflexmonthlycups.challonge.com/CR2_AU Sign-up : http://challonge.com/tournaments/signup/srOvxG5QxX Communication : https://discord.gg/zUXuDcg Prizepool : https://matcherino.com/tournaments/9943 CR2 JP Start Time : Sunday, April 8th, 2018 at 7:00 PM JST (UTC+9) Stream : https://www.twitch.tv/ztkfps Bracket : http://reflexmonthlycups.challonge.com/CR2_JP Sign-up : http://challonge.com/tournaments/signup/FzWZABDPEF Communication : https://discord.gg/zUXuDcg Prizepool : https://matcherino.com/tournaments/9942 Reflex Monthly Cups EU#4 Start Time : Sunday, April 15th, 2018 at 5:00 PM CET (UTC-1) Stream : https://www.twitch.tv/tyronesama Bracket : http://reflexmonthlycups.challonge.com/fr/RMCEU4 Sign-up : http://challonge.com/fr/tournaments/signup/hWr05PUnFU Communication : https://discord.gg/P3UAvB8 Prizepool : https://matcherino.com/tournaments/9947 The ruleset initiative will be concluded April 15th, 2018 after RMC EU#4.
This thread is dedicated to suggestions for new gconst_ variables now that custom rulesets are available for everyone. shooter has told a new gconst for item timers is already coming in next patch so no need to include that one here. I'll start with a list of my own suggestions and what I've gathered from other people: Timelimit setting for each mode (applied when sv_timelimit_override is -1) Having this would help a lot with 2v2 modes since the timelimit defaults to 10 minutes instead of 15 without sv_timelimit_override. 1.2.0 added gconst_default_game_timelimit which is applied to all modes when sv_timelimit_override is -1 Setting for Carnage drop on death, separate for each mode Some modes have this while some doesn't, why not have a variable for it then? 1.2.0 added gconst_powerups_drop which is applied to all modes (self-)knockback multiplier for projectile weapons during Carnage Plasma jumping with Carnage seems to offer a huge jump distance with a very low cost of health, and this could be adjusted with this gconst. Weapon switching time variables for each weapon, one variable to control how long does it take to take out the weapon and one for putting the weapon away This would make it possible to implement CPM-like weapon switching system where weapon switching speed is instantaneous between every weapon except when switching from melee and starter weapon to any other weapon.
Hi everyone, as some of you may know already, I've been working along with players from all regions on a custom ruleset that aims to improve the current competitive ruleset's gameplay and weapon balance. The changes proposed in this ruleset have been thoroughly tested and only aim to refine the current gameplay, nothing is game breaking, it isn't a revolution. The changes are most noticeable at a higher level of play, many people that played games or spectated have said that they couldn't notice a major difference. These changes were designed so they could be seamlessly implemented into the current competitive ruleset. Full detailed explanation : http://reflex.fun/ruleset.html Gameplay Philosophy : http://reflex.fun/ruleset.html#Gameplay Complete changelog : http://reflex.fun/ruleset.html#Changelog How to play on the ruleset : http://reflex.fun/ruleset.html#Playing Tournaments in all Regions have been hosted to showcase the changes in the ruleset. VODs, replays and info in the specified forum threads : Europe North America Japan Australia If you wish (or not) to see the changes proposed in this ruleset applied in the competitive, Post below using the form template : Region : EU/NA/JP/AU Highest reached rank in Matchmaking : Prime Overlord/Overlord/Diamond/Platinium/Gold/Silver/Bronze Have you played games on the custom ruleset : Yes/No Have you watched games played on the custom ruleset : Yes/No Do you wish to see the changes proposed by the custom ruleset implemented into the current competitive ruleset ? : Yes/No Why ? Arguments Thank you !