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Showing results for tags 'script'.
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Hi, I made a widget for those who wish to improve their circlejumping, it tells you how fast your prestrafe and overall speed after the circlejump was. It's pretty bad and may screw up now and then due to the dodgy way it checks things, but it should work well on flat ground for practicing. Feel free to modify it if you're a coder, and any advice on the code inside appreciated! What it shows The top number is your prestrafe speed, the bottom is your end circlejump speed. The prestrafe speed will reset to 0 once you hit the ground, but will be printed to console along with your circlejump speed. I'll adjust this at some point to keep it on screen for a bit in some form, perhaps show a list of the last 10 jumps somewhere on the HUD. The on-screen text will colour based on your performance, basically compared against mine (I'm bad but probably better than a lot of new players.), here are the ranges: Prestrafe > 419 BLACK 420-439 RED 440-464 YELLOW 465-479 GREEN 480-490 BLUE (I've never hit this, don't know if it's possible) Circlejump > 499 BLACK 500-539 RED 540-569 YELLOW 570-589 GREEN 590-600 BLUE (I've never hit this, don't know if it's possible) Beware that circlejumping over a gap and on flat ground are a bit different due to being able to step up onto platforms. CirclejumpStat.lua
I want to write a script that allows me to create somewhat detailed random terrain. With fractals for example that basically automates the process. 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 U/V offset U/V scaling faceRotation nodeconnections colour I got what i searched for - Shpuld explained this here http://www.reflexfps.net/forums/index.php?/topic/393-map-scaling-script/
Hello, I read somewhere that the devs are planning on implementing a functionality to brushes that allows you to apply a script to them, e.g. having a door brush move upwards on event distance [ ] far to player. Or moving platforms, or buttons that activate doors when shot (great for race maps e.g. shortcuts). Will this be very far into development or is it planned as a soon coming feature? I'm excited to see it :3