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Hi, recently the developers have been talking about sv_pure(ill get to what this is in a sec)a fair bit in the discord channel. If you would like, you can read about it here I have seen alot of varied opinions on discord, and I wanted to make a poll so that the developers can accurately know just what opinions the majority of the community hold on this subject w/o having to decide based on who can caps lock the hardest in discord. What is sv_pure? Basically, its a lock the developers are planning on adding that will you restrict you(when playing on the competitive ruleset) to play on the default game, so any customized hud widgets,addons,sounds,changed material files,etc. Will not work. The console command r_lm_clear(clears the light map,see kyto's stream if you want to know what that looks like) will also be disallowed. You will still have access to all the ingame settings(sensitivity,fov,gamma,gfx,etc.) If I have made an error in what exactly the developers have planned for sv_pure please let me know and I will fix it as soon as possible. All the info I have gathered about this has been from the developers comments in the discord channel. Its still a possibility the developers will change their plans. Besides voting in the poll(please do) it would be very helpfull if you replied below using this form template. Its very similar to the one ramagan used in the custom ruleset poll which was very well done. Region:NA/EU/AU/JP/EA/SEA Highest rank achieved in matchmaking:Prime overlord/Overlord/Diamond/Platinum/Gold/Silver/Bronze Do you use any customized widgets/hud elements/particle effects/sounds/:Yes/No Do you wish to see sv_pure implemented into the competitive ruleset?:Yes/No Why?Reasoning/Arguments/etc.
Thought It'd be interesting to gather Reflex player settings to one place. Here's a link to the google sheet: https://docs.google.com/spreadsheets/d/1bLvFXcR4OB_0QLoxwO3iNZ_8MMekNTQF3qsCn3OCAO4/ (sheet) At the top there's a hyperlink to google forms where you can fill your own settings that will be automatically added to the google sheet. https://docs.google.com/forms/d/18n-33T6T4zBmC3R5dr3N2lSgsUc6A0vMxRAF6Vopk_Y (link to the form)
LoubiTek posted a question in SupportI have as a gift a new mouse for Christmas. Only this is the first time I have one for gaming. And suddenly I am completely lost to properly adjusted. I always play with mouse provided with the computer. And I had no worries about configuring to play before. Now with his DPI stories. It's not the same, you have to take this into account. I carry out research and the lowest and the best? That's what I did, except that .. This totally upsets my way of playing. I play with 25.5 sensitivity and now with the new mouse it is 40. Is that normal? In addition when I move sometimes she stops or jerky. (Sudden deceleration or rapid change) What is the point of having a mouse adapt for the game, if it is to have problems? The mark of my mouse and an Arokh x-1. It ranges from 800 to 2400 DPI. I also read that it had to take into account that size and a history of doing the 360 calculates to adjust the sensitivity. Something I absolutely have never needed to do. Maybe I use Casual principles but I think we need to change that way to succeed? I do not understand. Just like all the advanced options there are in the Reflex options about mouse and sensitivity. My screen does 1920*1080 and I turn in the game has 250 fps for information. And I do not have a mouse pad, I'm on a wooden desk. I also add that I already disabled the pointer speed improvement in the windows 10 settings. Please help me to be able to play with this new mouse please!
landbased posted a topic in BugsIn my config I have lines with comments appended e.g. bind x weapon 1 // axe Although the above line somehow works, when checking my binds x is actually bound to 'weapon 1 //axe' Some other commands are not so lucky: bind mouse2 loadconfig zoom2 // zoom bind Which instead lectures me on the correct use of loadconfig. Right now the only command which fails like this that I've noticed is loadconfig -- other binds and all commands seem to work fine, I suppose because the config filename isn't predefined like other binds are. Still, it seems fairly sketchy that it's not ignoring it in my weapon binds even though they work anyway.