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  1. Let's say you copy a teleporter brush 10 times for 10 different teleporter entrances. If you change the entity target on 1 of them they all change to the same target. You cannot copy a teleporter brush and simply change the target like any other entity currently. All teleporter brushes must be drawn individually. This slows down progress for training maps that require a ton of teleporter brushes. Have also encountered another teleporter related bug. After adding about 50 teleporters whenever I create a new one I cannot use capitilization in the target name. It forces lower case but it does this weird thing in the target box first. It's a really tiny lower case almost like a root squared kind of tiny character. I cannot get capitilization in the teleporter target box anymore. This is bad because all of my targets are capitalized and there's about 24 of them. A temporary work around is to find a teleporter target that has capitilization and copy/paste that into the other target box. This allows me to use capitilization again for some reason.
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