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Map Name: wh1te-haze Weapon Restriction: On - Plasma Gametype: Race Difficulty: Medium Finishing time: Average Made by: wh1te Thanks to: Jukebox, Murk, Def, Tehace, Lasker and Holi for testing Download: wh1te-haze [03/08/15] Latest version Reflexfiles: http://reflexfiles.com/file/354 I have decided to start making race maps as there's not many people mapping for this gametype and few of you may know, I've been racing for about 10 years in both defrag and warsow race so I thought I'd give it a go and share my experience visually. There are more maps to come that I have already started working on. The difficulty will vary between medium and hard but nothing below that unless someone has a request to make a race map for the new players I have also attached screenshots showing the map and a video that is showcasing the map but also showing the gameplay and tutorial. Any feedback is welcome!
map page - http://thc333.com/reflex/#eighth direct screens - http://thc333.com/reflex/thct5/ phgp - http://phgp.tv/maps/thct5-sane-asylum/ browser preview http://reflex.abusing.me/webView/#/dl/thct5.map Currently on: wallen GER host - 18.104.22.168:24552 PHGP stream host - 22.214.171.124:21735 uploaded to f3already + my PL/FR hosts will try to poke newborn to put it on tp hosts as well. Presenting you The Sane Asylum, the community made map with a lot of supervisors ;0 sane - naming supervisor gls - item balance supervisor Mazu - movement supervisor + skyscraper cleaner jjjuho - strong position supervisor arkcoss - visual design supervisor wallen - trying to jump to RL supervisor dnl - roof supervisor bjarke - no idea supervisor +really good tester byce - clip supervisor The basic of the map started as a marriage of cpm3 and znt2dm3, the concepts are somewhat similar but they're not copy/paste, they were used as a base but we did iterate and improve on them as the gameplay evolved with the introduction of very different elements and concepts. We were struggling a lot with the MH room but we have finally sorted it out and thanks to jjuho the RA room fights are more interesting due to introduction of level differences in ledges. It is a 2 room maps but everybody that joined and played it thought its bigger probably due to the fact that you have a bit more connections than usually and the map is more vertical in gameplay especially in the RA room (jjuho had to add himself a roof to finally get to the conclusion that its not too big). Nothing is final though as we might improve it as we see the map being played by more people. Once we had several good games on the prototype version we proceeded with the styling, together with arkcoss we made another minimalistic style that took us one day to complete, due to this approach the map is relatively small and load fast while still looking decently (WARNING the lightmap building process might take a while as we havent added nolight to anythning else than the back of skyscrapers yet).