Jump to content

Search the Community

Showing results for tags 'timer'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Public Forums
    • Announcements
    • General Chatter
    • Tournaments
    • Mapping forum
    • UI Scripting
    • Trading
    • Support
    • Bugs
    • Silver Screen

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 5 results

  1. NeuerGolf

    Analog Clock

    Suspicious things happening in the interwebs, anyway here is a repost of my Analog Clock widget. Installation: Put where you usually put your widgets for exapmple in /base/internal/ui/widgets https://drive.google.com/file/d/0B-Nko3H9Bum2aUpaaDFfTE5mTzQ/view?usp=sharing The timer hands just show a static +25s and +30s offset. Shows your current time while in warm-up. Supports Multiple Clock modes (2 at the moment) 0. Shows a standard game-clock in analog format. 1. Streches one revolution of the minute hand to GameTimeLimit, seconds stay the same. 2. ...? pls look in the .lua for more customisations until I stop hating making option menus. (also tell me how to fix that stupid scrolling bug )
  2. Ammazzabanane

    Clock type?

    I havent really understood this and i know there is a biiiig tryhard community ready to help me out. I dont use timers, i just use the regular count up clock, but lately i've heard and seen some people using the cpma style clock (i think thats what it is the one with no seconds 7:XX) and i wanted to ask, even tho now there are no restrictions on witch one to use, there surely will be in the future and i dont wanna waste time timing with clock if in the future only cpma clock will be avaiable. So witch clock will be future meta? witch will be used in the future in competitive matches? regular count one or cpma style?
  3. Hi, I was wondering if there is any server setting available to disable timer widgets. How does it work in tournaments? Thanks
  4. Ohm sweet

    0.34 - Racemode: 2 bugs

    Hello, racemode is so good I was happy like a kid waiting for santa. One major little bug, timer is still counting but slower while editing. When it reaches ZERO, editor [=the player] have to wait for a few seconds before being able to edit again, well understood it is here regarding online editing with other players, so dunno if it is a bug, finally just saying while in editor mode the timer ending would not stop the user if he is editing. The other bug concerns weapon restriction, I set only melee, but if you try switching to other weapon it still is working only for a little second or less but I thought melee only meant only melee was selectable. So if we only have access to one weapon, nothing else should be interfering even if we accidentaly press a weapon bank key/ or the next-previous weapon. I was imagining it like, if you have nades + rocket, only these 2 weapons should be available. simply I understand these new features are fresh and need some adjustments. Anyway big happiness with this release, thank you for so much fun with this game Race mode
  5. A. Benz

    Item spawn reminder

    Here, https://dl.dropboxusercontent.com/u/885543/ItemReminder.lua https://dl.dropboxusercontent.com/u/885543/ItemTimers.lua Screenshot: https://dl.dropboxusercontent.com/u/885543/timers.png Features: - repositioned timers - greyed-out non-active timers - get colored "spawning"-message below xhair, if an item is 5 sec away from spawning Regards