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Found 4 results

  1. I've been a long time CS, Quake, Unreal, etc player and my favorite shooter was an arcade arena shooter called "War: Final Assault". While I also enjoyed the arcade game "The Grid" and Dreamcast's "Outtrigger", War: FA was King. I played this game often in 1999-2000 with 2 other friends on 3 cabinets though there were up to 4 linkable cabinets. A co-op mission mode is also available. There's no footage of good players playing deathmatch in 1st person, but here's a video of a guy roaming around the deathmatch levels of the game, mostly in the awful 3rd person view. This video should give you an idea of how the game works. Reflex could adopt some new ideas to separate itself from Quake, make the game stand out, and become popular. The guns and gameplay got stale in Q3/QL and think the same will eventually happen to Reflex without expanding its arsenal. War: FA is one of games the devs should study because it is a favorite of the few who had a chance to play it. Suggestions I'd like to make: *Co-op mode vs. bots. I enjoyed the queued instances of Global Agenda for example. *Drops/Items/Levels. A system of leveling, drops and skins to give incentives for players to keep playing. *Less starting HP in its current state or more powerful weapons. *A variety of weapons and default weapons other than the burst gun. Machine guns, pistols, flamethrowers, heat-seeking missiles, mortars, etc. *Classes as in TF2. Different starting weapons, speed, movement, size, hitboxes for example. *Map design and more maps. It's good we have a built in editor for this purpose. The current maps are well designed. Most maps consists of narrow pathways, 2-3 levels, and numerous small rooms. Would like to see more open maps, 1-room arenas with some cover as seen in War: FA. Large maps supporting several players and gametypes. *Built in queue for 1v1, affa, ffa 3-max, 4-max, 5-max, co-op missions, server lists, etc. Support 12-32 players maps and game modes such as tdm, ctf, control points, bomb/defusal, etc. *Bunny hopping left and right is limiting in Reflex if you're coming from games like CS 1.6 or Warsow. Would like to see that style used in this game. *Team Competitive mode with objectives. Respawn and no respawn. Choice of preloaded weapons or other weapons system of some sort. *More powerups of various types spawned around the maps. Movement buffs, damage, speed, jump, health, weapon, vision buffs, etc. *Male/Female characters. Better customization. *Secondary fire and zoom weapons. Zoom for bolt rifle. *Last used weapon switch button "q". *Headshots with and kill streak announcements which and is missing in Reflex. *Weapon balance. Shotgun and burst gun feels underpowered. Hope the devs will consider some of my suggestions. Looking forward to the updates and official Reflex release.
  2. spessu_sb

    Deck 16

    Classic map from Unreal series and a map that has been in every Unreal Tournament game. Makers of map remake: spessu_sb, KelticOwlet7 Original map creator: Elliot "Myscha" Cannon. http://reflexfiles.com/file/159
  3. spessu_sb

    ssbdm6/nuclear facility (FFA)

    Welcome to possibly the most vertical map you've played yet Map designed for Free For All and has jumppads, acid, verticality, trickjumps, corridors, rooms, halls.. http://reflexfiles.com/file/206
  4. Fr0zzen

    To stupid to build a map?

    Alright so I'm trying to build this Rankin Map from Unreal Tournament. Am I going the right way? Any tips? I feel like I dont make any progress... Map Download here: RankinRedux.map rankinredux.probe rankinredux.light
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