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Found 9 results

  1. Hello, Sorry for my absence, I had been hacked, I just started mapping the first new map of e-sport ATDM 16v16 players 3+3 coaches: aAa_Vil1HenHouse_alpha (from ra3map12, Arena: Hen House !) ! The finals maps will be X4 biggest than the classics Rocket Arena map from Quake III Arena Pack maps. First screenshots coming soon ! Remember: ATDM Vil1 pack map (at the moment): Vil1Overkill_alpha (work in progress...) And now: e-sport ATDM Vil1 pack map (at the moment): aAa_Vil1HenHouse_alpha (work in progress...) (aAa is just the actual 16v16 tag, of my project !) (Thanks to: lolograde for the conversion of: ra3map12, ra3map4, and ILP2001 !) (nota bene: sorry for my english, I am a political dissident tortured in europe.)
  2. Addictus

    Vil1BlackMoon - ATDM

    Hi, This is the second map of our project (). Black Moon was one of the fastest maps for promode runners and of course we couldn't doing our project without this one. In a first time we tryed to completely re-create a new version but this map was one of the biggest map of CA, so, we converted it for the proportions and we worked on this labyrinthine highway : ~1/2 part of the map was re-created and the result is a really better labyrinthine highway! We haven't tested it in a serious train atm but our tests are clearly great! http://reflexfiles.com/file/240 Have Fun! Note : r_bloom 0 was used on and really necessary at the moment! r_dynamic_lights 0 is recommanded for keeping your FPS atm ; and attention this map is literally ardent atm!
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    Vil1OverKill - ATDM

    Hi, Small presentation of the first ATDM map new generation if I may say. Indeed our project consists in proposing for Reflex some ATDM maps really built for the promode on one hand, and on the other hand which cannot be played without real difficulties in a static way. This first one map is not of course a conversion of Overkill but a complete re-creation which aimed to be a tribute in one of the best map of pm1ca by resuming on purpose some axes of her architecture. We tested the result during a serious training in ATDM 4v4 and the map turns out extremely fast from part the insertion of a structure of TPs wanted to interest the matchs on the model of the maps of Duel. http://reflexfiles.com/file/239 Have Fun! Note : r_bloom 0 was used on and really necessary at the moment! r_dynamic_lights 0 is recommanded for keeping your FPS atm!
  4. Hi, We try to gather at present a "french speaker" community, Vil1 Clan, with the Clan Arena mode for principal axe but open of all the other way on Reflex. We already made 3 CA maps, one complet creation, and two classics revisited specially for "promode" : ra3map11 (Overkill) and ra3map10 (Jupiter Rising). This is just the beginning of a project of a Vil1maps pack. We have a server and can use a TS3. If you are interested : invitation on Steam to "Vil1>Addictus". Have fun.
  5. Hi, We already have 3 completely new maps* for the April's Tournament (http://steamcommunity.com/groups/ATDMCW) and added 3 Q3 DA classics** Dedicated Servers: "[FR] Vil1 A2v2 #1 of the April's Tournament" : 62.210.217.95:25787 "[FR] Vil1 A2v2 #2 of the April's Tournament" : 62.210.217.95:25788 "[FR] Vil1 A2v2 #3 of the April's Tournament" : 62.210.217.95:25789 "[FR] Vil1 A2v2 Recorded of the April's Tournament" : 62.210.217.95:25790 And the TS3: aero-gaming.com:9912 password: 1234 Maps list: * http://reflexfiles.com/file/184 - Vil1TheCage_alpha http://reflexfiles.com/file/185 - Vil1TwiceUp_alpha http://reflexfiles.com/file/209 - Vil1Deflect_alpha Note : r_bloom 0 was used on and really necessary on this 3 maps at the moment! ** - Thunderstruck, DA from ra3map1 - Drunken Mummy, DA from ra3map12 - Lurid Slumber, DA from ra3map17 Here are the informations: Type: Single Stage Tournament Format: Simple Elimination Rules are simple: - For every match every team chooses one of the maps available for this tournament. - Every match thus takes place on two maps, and the scores are added to define the winners. - Thank you for making a screenshot of the result of every map played (to do it you need to create this folder: Reflex/base/screenshots; and a line in your cfg: bind f9 screenshot) - You will have to communicate me the results as one goes along by PM on Steam in a way that I can validate the matches. - There is no day or compulsory schedule, it's up to you to put all right with the other players by Steam's PM to find the good moment of the matches. (Thank you however not to delay too much) - You will thus have to accept the invitations on Steam for the functioning of this tournament. Tournament which began officially the 8th April 2015. Board: Have Fun!
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    Vil1TwiceUp - A1v1 / A2v2

    Hi, This is the creation of Tac, one of my friend and mate, that he authorized me to polish to propose it to you earlier than he could not make it himself. This map have been made for A2v2. http://reflexfiles.com/file/185 On "[FR] Vil1 Arena Server Exclusively" : 37.187.158.76:25867 Have Fun! Note : r_bloom 0 was used on and really necessary at the moment!
  7. Addictus

    Vil1TheCage - A1v1 / A2v2

    Hi, There is a map which I wanted at once to make when we taught me the manipulation of the editor of map, it was a map between the boxing ring and the cage of the UFC! (Ultimate Fighting Championship) http://en.wikipedia.org/wiki/Ultimate_Fighting_Championship I propose to you a map where all the techniques are possible, even camp-rail! and where the key is based on the dodge! On the other hand, even if you can "back", you will never flee the cage! http://reflexfiles.com/file/184 On "[FR] Vil1 Arena Server Exclusively" : 37.187.158.76:25867 Have Fun! Note : r_bloom 0 was used on and really necessary at the moment!
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    Vil1Deflect - A1v1 / A2v2

    Hi, An early completely new A2v2 inspired by my Vil1OverKill for the April's Tournament! http://reflexfiles.com/file/209 On "[FR] Vil1 Arena Server Exclusively" : 37.187.158.76:25867 Have Fun! Note : r_bloom 0 was used on and really necessary at the moment!
  9. Hi, Like it's very important for the Arena modes and like I already made many and many private lessons in the past and a bit in Reflex for all the types of rocket jumps I prefered to make a Defrag map right now. At the moment the map have only 4 levels with 38 corridors for each level, but in the futur and with some good ideas many levels could be added. Level 1 : Using a vertical wall for doing a rocket jump for the higher speed only. The last corridor pass 1024 units in length and each previous corridor decreases it by 16 units. Level 2 : Using only the floor for doing a rocket jump for the higher speed only. The last corridor pass 1024 units in length and each previous corridor decreases it by 16 units. Level 3 : Using a bumper to have 854ups and doing a rocket jump on the floor for the higher speed and a final height of 288 units. The last corridor pass 1136 units in length and 288 in height and each previous corridor decreases it by 16 units in length and 2 units in height. Level 4 : Using a bumper to have 854ups and doing a rocket jump on the floor for the higher speed only. The last corridor pass 1520 units in length and each previous corridor decreases it by 16 units. Link : http://reflexfiles.com/file/174 Feedback : I already spec a beginner during a test on my serv' and on the first level he failed the second corridor at his first try but manage after and continued the next... and omg! he said me "I like this map"! Yeah! Youtube : Thanks : To my mates like always! And to Smilecythe for the youtube!
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