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kRVRKV

THIS HAS TO GET FIXED ASAP

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Would be easier if you'd watch the video first, than if I'd try to explain the problem.

 

https://www.youtube.com/watch?v=b62PwSVrC6s

 

Basically how I understand it, is that the AOE sphere, in other words splash damage is global and ignores object collision.

Not sure if someone already have reported that because I've checked the forums and haven't found anything like that. Really hope that devs would fix this because this bug is massive.

 

Some information to take under consideration:

 

1. Ping difference between players was 160ms

2. Machine gun's splash is too small to penetrate thick walls (haven't tested it on thin walls)

3. Didn't try GL either

4. RL's slash doesn't penetrate walls 2 big squares thick, so I guess you are getting hit buy the radius of the actual splash dmg that pops out of the texture

5. BUILD NUMBER IS 0.30.4

 

Really hope that this is getting fixed unless it is a feature of the game...

 

Love the game tho, big upppp

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This has been discussed a few times :)

Can't remember the exact details, but the developers know about the problem and intend to fix it. I think they knowingly implemented the current system as a temporary measure, because getting the behaviour they want will be a bit more complicated and time-consuming than it seems. (I think the most obvious fix causes problems of its own.)

I'm not sure when they plan to fix it, but I think they might have indicated it is fairly high on the agenda but not right at the top? I'm sort of guessing there though.

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This has been discussed a few times :)

Can't remember the exact details, but the developers know about the problem and intend to fix it. I think they knowingly implemented the current system as a temporary measure, because getting the behaviour they want will be a bit more complicated and time-consuming than it seems.

I'm not sure if they've indicated how soon they will fix it, but from memory I think fairly soon?

Alright, if they are aware of that then it's all good.

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