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goochie, April 29, 2015 in Mapping forum
Heres a work in progress of mine that I've been slowly working on for about 2 weeks. I have the structure done 50% so most of the planning is done. It will play CTF if and when the gametype ever arrives so it will be symmetrical and support 6-8 players.Might end up handing it off at some point to someone else but only because my computer has a hard time handling sittings longer that 15-20 minutes. I'm pretty excited for this though, so it will get finished at some point some how. And I may remix it into a dual map if CTF is awhile off.Here is a picture of red base.
Bushes would be nice so I don't have to use the tree tops which kill fps when there are a bunch of them.
mad this is what you are looking for :
bushes it is
I only checked the devscene map updates... did not know we now have trees... neat.
I only check the devscene map updates... did not know we now have trees... neat.
a big ass tree ;p
Working on relaunching my duel map having fun with the detailing
It's out! http://www.reflexfps.net/forums/index.php?/topic/2171-pdm1-house-of-shards/
mad this is what you are looking for : bushes it is
Yea but its to small, I want some big bushes so I can do something similar to that screen shot.
Here are more (and better) pictures of a CTF map that BlazeDillon and I are working on.
Just about to finish 2 more rooms.
These are awesome! Keep it up!
I hope this will be the last update I do before I release it
Still pdm1a, new room, really like the assets
Started working on the middle and added an extra area for a RA on each side of the map.
Some screens of a heavily themed ctf map im making.
Haha that is insane amazing!
what are the blue droplets/lights?
Haha that is insane amazing!what are the blue droplets/lights?
Burst gun bullets :-D Im using them as a way to convey out of bounds instead of just an invisible wall
That map looks beautiful, those trees are gonna cost fps.
looks rather nice. Aztec-inspired design? Reminds me of some of the Tomb Raider maps... amazing that you are able to pull that off with the present Reflex level editor.
I have no words, promEUs.
Surely if you had no words, you'd say nothing?
Your map looks amazing, how are you going to transfer it over to the new lowpoly/less texture look?
I'm not promEUs but I think I can answer that question: pretty easily. The map isn't really textured at all, it's basically all one material and already looks amazing on the contrary, losing the textures will make the geometry stand out more, which is this maps strong point judging by the screens.
I started working on this several months ago then stopped, getting back in to Reflex now though
meshes meshes meshes, brick by brick, cement between all.
To the left, work done, to the right to be done
Crazy Ohm is that a new map or the one we have played sometimes?
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