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Meowgli's killfeed widget OLD

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Now with an official kill feed and @brandon's INCREDIBLE UI widget filling the role, this widget is officially decommissioned. if you need an advanced kill feed go here:

If you want other widgets still developed by yours truly, go here: http://steamcommunity.com/workshop/filedetails/?id=788439279

------------------------------------------------------- OLD ZONE -------------------------------------------

I chose really bad colors in this video but whatever, its all custom to your liking

promEUs - "put it in base/internal/ui folder u scrubs"

 

Capture.PNG

Version 08 Changelog

  • defaults are better
  • fixed preview (finally)
  • added a toggle for midairGfx and added a cool skull thing

DOWNLOAD V08 https://www.dropbox.com/s/7k1fgwyu8dukx48/mgli_k.pak?dl=0

version 07 Changelog

  • made team relations unfucked - you can now do enemy/ally instead of alpha/zeta
  • sort of fixed preview
  • added @derp's melee svgs. so your sweet cosmetics will show up for you and everyone else who uses this widget.

Version 6 Changelog

  • broke the preview again
  • truncating charactor lengths

DOWNLOAD V6 https://www.dropbox.com/s/at2h8bbjhhwbefo/KillFeed6.0.pak?dl=0

Version 5 Changelog

  • fixed telefrag spacing - thanks mad_jihad
  • added colorpickers when teamcolors is activated
  • broke the preview

DOWNLOAD V5 fixed https://www.dropbox.com/s/5pm3r7gh7kvsqfg/mgli_KillFeed5.1.zip?dl=0

Version 4 changelog

  • added a svg icon when a kill happened in air
  • added TEAMCOLORS in teammodes

DOWNLOAD V4 https://www.dropbox.com/s/yivbn9ajxrbi8gy/mgli_KillFeedv4.2.rar?dl=0

Version 3 changelog:

  • pages
  • events scroll up from the bottom instead of the top, so it would work for the bottom of the screen (if you wanted a bottom corner killfeed)
  • name offset from the right instead of the left, so you can use it on the left side of the screen
  • added a preview toggle so you can see what the event feed will look like.
  • messied up more code

Download version 3 https://www.dropbox.com/s/pvprzstbfqrh8ga/mgli_KillFeed.lua?dl=0

Version 2 changelog:

  • added colorpickers for various settings = quality of life
  • made differing alpha values work with fading
  • cleaned up code

download version 2 https://www.dropbox.com/s/zwoackvbn9dpm3y/Killfeedv2.rar?dl=0

download version 1 https://www.dropbox.com/s/zwoackvbn9dpm3y/Killfeedv1.rar?dl=0

todo for future version

  • get to adding defaults that look decent
  • add feed limit

 

 

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Personally I find the info a bit blocky due to the grey background box... IMO it would help to remove that and use white writing and then a back outline... and I'd also increase the size of the text by a factor 5... yes, its old-school... but I found the visual feedback from Q3A to be what worked for me best.... I almost never read the text, but the large kill message size in Q3A made it clear that there was a kill. On the other hand explicit kill messages... x killed y with z (z using an weapon icon) would be something to move into the top left corner... for those interested.

Well... just my 2 cents.

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Personally I find the info a bit blocky due to the grey background box... IMO it would help to remove that and use white writing and then a back outline... and I'd also increase the size of the text by a factor 5... yes, its old-school... but I found the visual feedback from Q3A to be what worked for me best.... I almost never read the text, but the large kill message size in Q3A made it clear that there was a kill. On the other hand explicit kill messages... x killed y with z (z using an weapon icon) would be something to move into the top left corner... for those interested.

Well... just my 2 cents.

You can change the colors! Also there are already classic fragmessage widgets, so I wanted to try something different. Specifically different graphics for different events. At some point im also going to add "special" events, such as midair kill ect, and add a little icon next to the weapon. Similarly to how cs handles headshot and wallbang kills. Also planning on adding team colors, so its easy to keep track of ow well your team is doing in tdm ect.

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The THC one was kinda tangled up with the rest of the alerts system, because of how it had grown out of initially just being frag messages, which makes it a pain to extract it as a standalone thing. Same principle though.

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im not entirely sure what it does but I think that thc hud had this type of kill feed since the beginning, we saw some ql fragmovie with it and used it with our styling.

The THC one was kinda tangled up with the rest of the alerts system, because of how it had grown out of initially just being frag messages, which makes it a pain to extract it as a standalone thing. Same principle though.

​Im sorry! I didn't know it was already done in this fashion :(

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what happens if u use this in FFA for example, does it show them one by one or they get to appear as if it was chat? this could be an alternative simplified console (like in csgo / ql)

​It works like in csgo. each has a configurable fade time, and it will stay in the stack being "pushed" down by the next kill event.

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Thanks for the widget it works great. I like how you made the options easy to understand and change.

Thanks man. I tried to do new stuff with the settings on this widget. Learning experiences yo.

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Are there options to remove the fluff/clutter features like the airborne kills in this version? I've been thinking about going back to the older versions just for this reason.

Also, there was a bug in the last version that made some killfeed lines go slightly off the screen, sorry, should have reported that bug earlier. I think that maybe it only happens in the inverted mode.

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On 03/27/2016 at 4:17 PM, Stalast said:

Are there options to remove the fluff/clutter features like the airborne kills in this version? I've been thinking about going back to the older versions just for this reason.

Also, there was a bug in the last version that made some killfeed lines go slightly off the screen, sorry, should have reported that bug earlier. I think that maybe it only happens in the inverted mode.

sure. will add option asap

-edit theres now an option to turn it off.

 

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