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hanspeter

Suggestion: add spectator mode with game physics

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16 hours ago, A. Benz said:

One thing you might wanna keep in mind: implementing such a feature could become quite obsolete with matchmaking, since no one would be spectating in order to wait for a game. So wasting development time on such a feature.... although it might be cool ... isn't exactly practical i'd say.

It's not necessarily just waiting people who are sitting in the line, people like to generally hang out and watch shit as well. Matchmaking is a sheep herding tool and realistically I think it might be even more waste of time because Reflex has to achieve two things to get there first: 1. Get popular 2. Have a reliable skill system that works with match making.

And even with that it's still going to eventually end up a useless feature someday. 

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6 hours ago, Smilecythe said:

It's not necessarily just waiting people who are sitting in the line, people like to generally hang out and watch shit as well.

If they want to "hang out and watch shit" they won't need ingame-physics to jump around and practice movement. That's kinda counter-productive to hanging out/watching shit.

"1. Get popular 2. Have a reliable skill system that works with match making".

Chicken or egg? How is Reflex about to get popular without matchmaking these days? Matchmaking can help finding a "reliable skill system" a lot, if you utilize it correctly, f.e. by providing/collection all kinda statistics needed to determine and tweak such a system.

"realistically" Reflex has to make finding matches as smooth as possible, preferably by clicking as little as needed. So... proper matchmaking.

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