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Development Roadmap (June 2016) - updated July 2016

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7 hours ago, guest342 said:

Do you have any plans to use handicapping ?

We have been testing handicapping in casual with good results so far. The delicate balance of my having a down player feel like they're given a pacifier vs good player not feeling crippled is a fine line.

 

But to answer your question, yes ;)

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12 hours ago, banReflex said:

Does training mode include target practise, are we looking at the possibility of making aim training stuff?

 

1 hour ago, Electro said:

Absolutely

I just want big, bouncing ball to practise midair rockets. Can't do this with other robots, they fire back at me.

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Would it be possible to sneak a bindtoggle command and crosshair color options in there as well? :wub::ph34r:

I hate to ask for more, and I know there are widgets for each, but its just easier when it comes default and crosshair color options are pretty important.

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Looks like you guys are on the right track. Matchmaking and training are of course critical. Glad to see that custom skins is on the list too.

Just two questions:

Is there any intention to allow texture support for maps in the future? 

Also, user-created player skins for casual modes? I.e. possibly non robot skins? :)

Edited by Black_Teeth
clarity

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