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Electro

Reflex 0.46.2

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Improvements

  • Increased length of sv_startruleset (so you can use experimental_stake)
  • Spawn system will no-longer fall back to fully random if all spawns had LOS from an enemy
  • Added r_shadow_resolution 0/1 to allow higher resolution for spotlight shadows, added option to Menu
  • Added a bit of smarts to the LOD system


Training

  • Added global + top leaderboards to training mode
  • Added leaderboards to training menu (selected via dropdown on top right)
  • EntityShootable's (the targets) now have a melee type.
  • EntityShootable's and EntityTurret's hits/misses are now counted towards stats on scoreboard (note: stats from race/training are NOT used to calculate your general stats in the profile->statistics screen)

Art

  • Reduced grenade launcher first person weapon roll
  • Removed some ioncannon flare particles when impacting players
  • Added LODs: shotgun, grenade launcher, ioncannon, rocket launcher, additional ammo pickups lod2 (for shadows)


UI

  • Fixed typo "quality" -> "qualify"
  • Friends menu "Join" button is now only visible if server is properly contactable (i.e. server has ports forwarded)
  • Friends menu "Join" button is now disabled if the server is full.


Sound
Bit of a quick overhaul to the sound system. Now has better attenuation for sounds. Additionally has audio occlusion (kept fairly subtle for gameplay sake).
As a result, every sound for the game has had to be adjusted, bare with us as some might still need further iterations and tweaks, but overall there is much more spatial awareness and positional audio occuring.

  • Revised sound: bolt rifle idle hum
  • Revised sound: ioncannon idle hum


Experimental

  • Stake launcher: Fixed popping on players when shooting a stake into a surface they're standing on
  • Shotgun: now has center pellet in experimental mode
  • Stake launcher: reload was 1100 now 1250, projectile speed was 3000 now 3750, projectile gravity was 600 now 700, projectile damage was 100 now 110
  • Plasma Rifle: kb was 0.425 now 0.45, self kb was 2.21 now 2.0, air kb was 2.125 now 1.5
  • Rocket Launcher: explosion radius was 120 now 115, air kb was 1.5 now 1.0
  • Ioncannon: air kb was 1.7 now 1.5
     

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Cool update...i guess? :D

 

The negative part:

 

i don't like the current sound-system at all. It seems to work just like this:

- if X behind wall -> cut-off at 6khz

 

This makes the game sound very dull and "monotonic" at this point, when it should/could be:

- if volume and high-frequency fall-off based on range + modificator for walls

 

.... but i assume you want to do this anyways and this was just a quick n dirty solution? If so: ok. Still ATM it's kinda "bad".

 

This was just a first impression though.

 

Regards

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12 hours ago, Electro said:
  • ~snip
     

im not sure where i should post suggestions. but it would be awesome if you could set custom health/hitpoints for shootables. For example shootable breaks after you have dealt 1000 damage to it

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2 hours ago, A. Benz said:

Cool update...i guess? :D

 

The negative part:

 

i don't like the current sound-system at all. It seems to work just like this:

- if X behind wall -> cut-off at 6khz

 

This makes the game sound very dull and "monotonic" at this point, when it should/could be:

- if volume and high-frequency fall-off based on range + modificator for walls

 

.... but i assume you want to do this anyways and this was just a quick n dirty solution? If so: ok. Still ATM it's kinda "bad".

 

This was just a first impression though.

 

Regards

Couldn't agree more, if you're going to do something like this do it properly, at the moment it's just bad.

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9 hours ago, FlabCaptain said:

I know sounds are continually going to be tweaked, but maybe experiment with keeping important game sounds (GA/YA/RA/mega pickup, mega expire) global? :wub:

Pls no? People have been complaining about global pickup sounds since day 1 i believe. Why would you keep global sounds.... People have been complaining about timers removing the ability to fake items, global sounds do as well.

 

#noglobalsoundspls

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