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jbvh

CA: Projectile that is spawned post-round and follows into the next pre-round does damage

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Situation:

 

1. Opposing team fires a grenade prior to round completes

2. Round completes. Players are cleared and reset.

3. Player spawns on opposing team next round and is hit by projectile and takes damage.

 

It would seem this shouldn't happen as the players clear at the end of a round--and I would assume this would also mean any attached entity the originated from a cleared player. 

 

0.46.2

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