Electro 786 Report post Posted October 28, 2016 The hype train has finally pulled up at the station. Now we can finally curl up into a fetal position for an hour until we need to start work on 47.1 btw, NEW PLASMAGUN AND BOLTRIFLE MODELS ARE INNNN Mutators We've implemented mutators which add a bit of fun to the game for more casual players. We've also retired the old arena game modes and pulled across arena mode as a mutator. Addon support We've implemented addon support which allows you to share your widgets and game mods over the workshop. There's a lot of cool widgets out there that people have made, making it easier to get and keep them up to date should really allow people to use them more. Addon supports asset overriding, so you can bundle custom jump sounds etc in addons too! For an example on how to create your own addon, check out this post: Widget and client side modifications The custom widgets are a great feature for Reflex, but they also allow you to really assist yourself in game. What exactly to allow/dissallow is not an easy thing to decide. For example I think everyone would agree there isn't much gain with custom jump sounds (depends how elitist we go i guess), while I think everyone would agree having a custom armor pickup sound of 25 seconds definately crosses the line. So what we have done is provided servers with a list of the custom modifications each client has. This isn't easily visible and is only really going to be used by cheat detection people organising competitions. The intent is that some competitions may allow some mods, while others won't. Experimental Plus So we've had an experimental ruleset for a few patches now. We work with a small group of advanced players which take part in assisting us in determining which way to adjust the ruleset. It's been brought up that the turn around time for this process is too slow. So what we're doing is providing a new "Experimental_Plus" ruleset to this group which allows them to tweak gameplay on their own build. We're keeping this to just them for now because the goal isn't to have crazy mod servers out there, but to have intellegent subtle tweaks made to improve the gameplay. With the ultimate goal that we can more quickly finesse the gameplay. I wanted to make this known so people know about it, and also because you guys are all able to connect to these servers and see what they have been doing. I believe the up-coming League will be using this ruleset, for more perhaps talk to @Qualx Mutators Implemented sv_startmutators, callvote mutators Implemented sv_allowcallvotemutators so server admins can deny clients changing mutators added sv_allowcallvotemutators and sv_startmutators to dedicatedserver_default.cfg (with comment) Implemented vampire mutator: removes all health pickups, non-self pre-armor damage awards health based off gconst_mutator_vampire_health_for_1damage Implemented instagib mutator: no pickups, one shot kills, bolt + melee awarded on spawn, unlimited ammo Implemented melee only mutator: no weapon/ammo pickups, melee only, Implemented handicap mutator: gives extra health/armor to trailing player, added on TOP of spawned health (i.e. stacks with warmup mutator), clamped at 200/200 Implemented warmup mutator: always awards warmup values of gconst_player_spawn_health_warmup / gconst_player_spawn_armor_warmup + all weapons on spawn Implemented mutator: big head modee - on gibs, on ragdolls, on players Implemented mutator: low gravity - half world, grenade, stake gravity Migrated arena game modes to mutator system Added mutator icons to scoreboard Addons Implemented addon backend Watches filesystem for change in base/addons folder and reparses disk on notification (rather than only polling disk on install/uninstall) - this allows people to drag new addons in while reflex is running, and reflex sees it. Triggers steam-requery after assets on disk change Added "New assets found, restart required" message Added quick grouping of widgets into addons in widget list on UI (like a treeview but always expanded), hopefully will help organise addons Code Increased steam VAC timeout max retry count from 10 to 1000 Added patch for old protocol versions loaded in .replay files to update gamemode indices so things are nicely in order again (now that arena gamemodes are gone) Weapon restrictor now uses desired weapon selection rather than reading from player state. (this fixes issue where it would pop down & back up, this also fixes selection where it wasn't correctly picking the best desired weapon on spawn - specifically it occured in instagib) Physx gravity now matched to world gravity Exposed addon table to lua Asset (re)loader now caches state of failed assets / queried assets. So if an asset goes missing the game doesn't drop to ~5fps polling all 3000+ assets while it tries to load the missing one Fixed crash bug which would occur if steam API was not initialised re_setentityproperty should now work on large string properties also Secret surprise dev UI/Lua Fixed download % on addon dialog to correctly scale 0->100 (isntead of 0->1) Save & restore menu status on luastate reload (caused when any lua file uploads) Added staff pick filters on AddonPicker.lua & MatchPicker.lua Renamed Sort By -> Filter By on AddonPicker.lua & MatchPicker.lua Provided addonName field on widget to lua Art Added new bolt rifle model + effects Added new plasma gun + effects Added new melee: cleaver Added new melee: baseball bat Added new melee: supporter khopesh Added new head: juggs Added new head: hostile hoodie Fixed shotgun crouch anims (aim + attack) Gameplay Burstgun exp integrated into main game Shotgun exp integrated into main game Grenades exp integrated into main game Bolt rifle ammo exp integrated into main game Experimental Grenades now point trace (no collision radius) Plasma ammo changes: low = 40, max = 150, weapon pickup = 75, ammo pickup = 50 Plasma kb now 0.425 Rocket splash radius now 112 Ioncannon: kb now 1.7, damage = 6, reload = 46ms (= total 130dps) Ioncannon ammo changes: ammo pickup = 50 Let the whinge for 48 wen begin \o/ 40 Flakx, FlabCaptain, Joe and 37 others reacted to this Share this post Link to post Share on other sites
MAD_JIHAD 557 Report post Posted October 28, 2016 10 BattleSnacks, Joe, Stylin and 7 others reacted to this Share this post Link to post Share on other sites
scar_tom 12 Report post Posted October 28, 2016 NEW MODELS!!! 3 BattleSnacks, TornadoStorm and Electro reacted to this Share this post Link to post Share on other sites
ZTK 33 Report post Posted October 28, 2016 Lit 2 Electro and ultra reacted to this Share this post Link to post Share on other sites
Mangemongen 4 Report post Posted October 28, 2016 48 when? 1 Sharqosity reacted to this Share this post Link to post Share on other sites
capodecima 86 Report post Posted October 28, 2016 I love the addon, jumping around with new sounds on pocket infinity is super satisfying. 1 Electro reacted to this Share this post Link to post Share on other sites
publicbussystem 51 Report post Posted October 28, 2016 The bolt looks so pretty now 6 F4ster, Electro, Warlord Wossman and 3 others reacted to this Share this post Link to post Share on other sites
Stylin 2 Report post Posted October 28, 2016 51 minutes ago, Electro said: Increased steam VAC timeout max retry count from 10 to 1000 Great update! and thanks for this 1 Electro reacted to this Share this post Link to post Share on other sites
Owl 273 Report post Posted October 28, 2016 Was really fun to hype with you towards the patch, stay strong. Fucking great work <3 12 Yasashii, /fragile, publicbussystem and 9 others reacted to this Share this post Link to post Share on other sites
Electro 786 Report post Posted October 28, 2016 fanx maaaaaate 2 Gangland and Joe reacted to this Share this post Link to post Share on other sites
Jaguar 417 Report post Posted October 28, 2016 This looks fantastic Can't wait to try it out tonight and over the weekend. 1 Electro reacted to this Share this post Link to post Share on other sites
A. Benz 326 Report post Posted October 28, 2016 Looks cool so far. Adding a mutator filter to the server-browser would be a good idea at this point i think. 1 Jaguar reacted to this Share this post Link to post Share on other sites
lolograde 575 Report post Posted October 28, 2016 10 hours ago, Electro said: Secret surprise dev Hmmmm 2 Electro and F4ster reacted to this Share this post Link to post Share on other sites
sensi_ 39 Report post Posted October 28, 2016 Awesome . Thanks @ dev's for their hard work <3 2 Jaguar and Electro reacted to this Share this post Link to post Share on other sites
Joe 162 Report post Posted October 28, 2016 My dream has come true... WARMUP MUTATOR 3 Jaguar, Sharqosity and Electro reacted to this Share this post Link to post Share on other sites
lolograde 575 Report post Posted October 28, 2016 59 minutes ago, Joe said: My dream has come true... WARMUP MUTATOR aka "Warmup Allstars" Share this post Link to post Share on other sites
Gangland 483 Report post Posted October 28, 2016 vampiric 0-grav bigheads hype 1 Electro reacted to this Share this post Link to post Share on other sites
Monti 295 Report post Posted October 28, 2016 Thx for the update. Regarding race mode I'm a little sad that movers and triggers are not in 0.47, but low gravity is fun: 10 publicbussystem, Jaguar, SickDownlink and 7 others reacted to this Share this post Link to post Share on other sites
netglow 21 Report post Posted October 30, 2016 wheres 48 wtf slow omg Share this post Link to post Share on other sites
lolograde 575 Report post Posted October 31, 2016 (edited) Can we eliminate flag drag w/ low grav mutator? It's unbearably slow! Edited October 31, 2016 by lolograde Share this post Link to post Share on other sites