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MAD_JIHAD

[0.47.5] Meshes that emit sound are not being occluded when out of sight

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Repro:
Load the attached map (warning its really loud)
Go in spectator
Look away from the effects and move away from them.
You need to go a very long distance before the meshes are culled, im assuming this is the sound causing them to stay alive.
r_stats 1

Notice that they jump from 600k+ to around 5k but only when you are like a mile away.

Note: If this is the case its stopping a lot of lights from being culled because they have a humming sound. This could be a huge performance fix.

soundocclusion.map

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