shooter 1,422 Report post Posted January 13, 2017 Quick hotfix to fix some 2v2 issues that came up Bug fixes: Added mode2v2 to EntityPlayerSpawn 2v2 can now be played on mutator arena Fixed scoring issue in 2v2 14 Xytaglyph, Grybzt, Monti and 11 others reacted to this Share this post Link to post Share on other sites
Jaguar 417 Report post Posted January 13, 2017 Two hotfixes in ~8hours. Hawwwwt! Share this post Link to post Share on other sites
lolograde 575 Report post Posted January 13, 2017 1 hour ago, Jaguar said: Two hotfixes in ~8hours. Hawwwwt! Redhot Share this post Link to post Share on other sites
Jaguar 417 Report post Posted January 13, 2017 2 hours ago, lolograde said: Redhot Turbohot! Share this post Link to post Share on other sites
EternalRage 86 Report post Posted January 14, 2017 So, like SC2, does matchmaking also mean a public leaderboard of some kind? Share this post Link to post Share on other sites
Flakx 40 Report post Posted January 14, 2017 My own cosmetics have been broken since 0.48.1 (others have had the same issue) and my colour overrides arn't applying while spectating. Share this post Link to post Share on other sites
shooter 1,422 Report post Posted January 15, 2017 On 15/01/2017 at 6:52 AM, Flakx said: My own cosmetics have been broken since 0.48.1 (others have had the same issue) and my colour overrides arn't applying while spectating. The cosmetics were crashing in 48.0 on Steam Beta client and I needed to make some changes -- There's something else weird going on with them. I've had them not working on a server while someone else's were! I need to investigate further. Thanks 1 Flakx reacted to this Share this post Link to post Share on other sites
Flakx 40 Report post Posted January 19, 2017 I can't connect to servers (even local ones.) I connect for half a second and then get booted back to the main menu. prints the following to console: client: disconnecting due to excessive outbound reliable queue client: disconnected EDIT: this only occurred once i'd tried matchmaking for the first time, maybe it's related? Share this post Link to post Share on other sites
AwesomeAndy 84 Report post Posted January 19, 2017 Getting this too now.. Share this post Link to post Share on other sites
Yodsanklai 26 Report post Posted January 19, 2017 same for me Share this post Link to post Share on other sites
Yasashii 329 Report post Posted January 20, 2017 For people receiving "client: disconnecting due to excessive outbound reliable queue" we're aware of the issue -- a temporary work-around is to equip standard intentory pieces (i.e. default melee + hostile body parts) 3 Flakx, slobo^- and Jaguar reacted to this Share this post Link to post Share on other sites