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Suggestion for the in my opinion limited server options

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I'm running an TDM/CTF server at the moment and I have a lot of trouble in getting it to work with the limited options. First things is that I want to restrict certain mutators from being allowed to vote for. You can turn off voting all together but that doesn't solve my problem.

I want a (a)TDM (a)CTF server with instagib restricted but there is no way to do that. If I want instagib disallowed (from voting) the server can't turn TDM into Arena TDM from voting. I sometimes enjoy instagib but there are tons of servers who have it and if I'm in the mood and people suggest it I wouldn't mind changing it. I should be able to do that with referee.

Secondly I would really like an option to make people vote for more or less players. Let's say I have a small CTF map that is suited for 3v3. In my server files it will say "sv_maxclients 6". There won't be a way to increase it without a server restart should the 6 people in the server want to switch to Arena TDM with 10 players. I would suggest having an server command for maxclients and for maxclients per gamemode. Like CTF will have 8 max allowed and TDM will have 12 max allowed. If people want a 3v3 in CTF they can vote for it. Normally CTF would be 8 players but with a simple vote they can turn it down to 6 players. Only problem would be if the server is full with 4v4 players. Best thing is to move 2 to spectate. Reflex community is pretty friendly overall and I personally wouldn't mind to have someone else play while I spectate (even if I didn't get moved to spectate).

Thirdly, I think voting by the same person shouldn't be allowed too much at the time. A simple sv_votetimeout would work wonders. It doesn't have to be long of course. 30 to 60 seconds would already do wonders. Fourthly I would like a way to restrict the number of spectators. In team games 1 person being afk for 10 min is annoying. My suggesting is to have a command to limit the amount of spectators and an command to kick a spectator if he is afk for too long. He can join right back of course but if someone is afk for long periods of time it's kind of annoying and this would solve it. Another option other people might like is to disallow spectators all together (sv_allowspectators 1 for example)

Of course I can see people going AFK in the game instead of in spectator mode. A simple sv_inactive <seconds>  would do. If someone doesn't show any movement for an set amount of time he will get kicked from the server.


sv_allowcallvotemutators 1
sv_allowmutators lowgrav arena bigheads (or sv_disallowmutators instagib)
sv_maxclients 16
sv_maxclients ctf 8
sv_maxclients tdm 12
sv_votetimeout 60
sv_allowspectators 1
sv_maxspectators 3
sv_maxallowedspectatortime 300 (or just sv_maxspectatortime 300)
sv_inactivekick 300

Also there is this issue:

I'm wondering why it removes the flags in CTF :P. You might think why I don't just take 2 servers. One for CTF and one for TDM. The reason is really simple. Reflex is really designed to have seamless callvoting and steam workshop integration. The server options are in my opinion limiting the usefulness of this. If a guild/clan would have 2 servers it would divide the community. Most cases this would be unavoidable but in Reflex it could be avoidable.

Thanks for the read. I doubt I've explained everything properly and that everything is completely thought out. Leave a comment on what you think.

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