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Sharqosity

Ammo balance in Clan Arena

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Hello=all,

I am very happy that Rama ruleset is confirmed for 1.2. This will mean big things for duel, however it brings up an issue for the atdm gamemode. In atdm you tend to have rounds that last a while, and you need more ammo than duel, especially when you're playing a bigger game like 4v4 for example. I've found through playing that the ammo limits with the current ruleset are pretty good with atdm, however the new rama ruleset ammo caps won't give players enough options, especially with only 16 rockets. To fix this, I think voting on the arena mutator should change the max ammo as well. 

So, what should these new ammo values be? Here I've gathered the values of ammo caps for different versions of reflex and cpma:

Current ruleset ammo caps:

grenades - 15

rockets - 25

ion - 150

bolt - 10

plasma - 120

 

Rama ruleset ammo caps:

grenades - 10

rockets - 16

ion - 150

bolt - 10

plasma - 100

 

CPMA CA ammo caps:

grenades - 15

rockets - 50

lg - 150

rail - 15

plasma - 50

 

OLD Reflex ammo caps:

grenades - 15

rockets - 30

ion - 200

bolt - 20

plasma - 200

 

Here's what I think the new ammo values for atdm should be, and why:

ROCKETS: I think a good number of rockets would be 25-30, or more. With the current max, 25, I feel like I can comfortably rocket jump around and fight enemies, while still having a few left over each round. Rama ruleset's cap of 16 would pretty much force the player to save all of their rockets for fighting. Increasing this number will let players rocket jump more, which I think is a good thing. I personally don't like CPMA's cap of 50 rockets, because you can stand there and spam an angle forever - idk though, discuss this in the thread

 

GRENADES: Grenades are pretty much only used for spam in atdm, since you should always have enough rockets if you want to directly fight somebody. The current max of 15 grenades is fine, but I think it could be lowered to 10 without changing too much, while also limiting the amount of spam that can come out.

 

ION: The current cap of 150 is enough to take out another player in a prolonged 1v1 ion fight, plus you will have some extra ammo left. I think this cap should stay at 150.

 

BOLT: The current cap of 10 bolts works well enough, however you could play +back rail for a decent amount of time with 10 rails, and most people agree doing this exclusively isn't fun. The rail cap could be lowered to 8, and it would discourage this type of play a little more.

 

PLASMA: I don't really understand CPMA's CA cap of 50 ammo for plasma. In a direct mid-range fight, people will always prefer ion. In a long range spamming situation, it does very little damage, can be dodged, and rail is probably more effective. Plasma sees use in atdm mostly when a player is fucking around, so I think you should be able to use plasma for as long as you want. Plasma's ammo cap should stay at the current value of 120.

 

STAKE: Stake is the most skill based weapon in the game and requires 200 iq and knowledge of advanced physics to use. Please raise stake's ammo cap to 500.

 

What are your thoughts on these values? Please discuss below

 

 

 

 

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200 plasma sounds like it could get pretty spammy and I'm not sure how I feel about 8 rails, but I definitely agree the ammo caps should be different from duel.  I'd probably just use the same numbers as cpma because it seems decent enough and I'm lazy.

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2 hours ago, erad said:

200 plasma sounds like it could get pretty spammy and I'm not sure how I feel about 8 rails, but I definitely agree the ammo caps should be different from duel.  I'd probably just use the same numbers as cpma because it seems decent enough and I'm lazy.

What I was trying to say in the post was, plasma gets outclassed by one weapon or another at every range. For long range spam, using rockets or looking for a rail is better. I don't really see anyone spamming plasma with the current 120 ammo cap, plus plasma spam is pretty easy to hear and dodge.

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13 hours ago, banReflex said:

35 rockets for the jumps, 100 ion cannon because it breaks the flow, 8 bolts is good because it's gay and 10 nades to prevent cancer, idk about plasma I've never used it before.

I'm not sure how changing ion ammo would change the game, but I trust you because you are a big ion user. 200 plasma is to buff Nem

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I guess we could try 8 bolts. 25 rockets is enough unless you are circling the map non stop 5 times before starting to fight people. 30 rockets is probably also fine but we definitely don't need to go higher than that. I feel like nades are being spammed a bit too much atm, 10 nades seems good. 150 ion is going to be enough with the new ruleset, and I don't think too much, as I find myself running out all the time in the current ruleset. With 160 dps plasma why would you ever need more than 100 cells?

 

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