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SushiFlex Mapping Competition

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SUSHIFLEX MAPPING COMPETITION
Cleared the banner due to forum limits.

Important Dates:
June 1st ||| Submission Deadline
June 20th ||| Judging Deadline
June 21st ||| Community Vote Begins
June 23rd ||| Discount Sushi Cup | Mapping Edition
June 26th ||| Winner Announced

June 29th & June 30th ||| Sushi Key Tournaments

Hey, the SushiFlex guys are hosting a mapping competition in our continued effort to bring a more diverse and accepted map pool to Reflex.

Submit Your Entry
Donate to the Prize Pool

This competition is a map layout competition for 1 versus 1 (duel), so do not be worried about art.
Depending on how this competition goes, we will host more mapping competitions in the future for different modes.

Competition Process:

  • Contestants will have until the specified deadline to complete their map layout.
  • Judging will begin immediately after and continue for ten (10) days.
  • Map voting list releases and a three (3) day grace period ensures.
    • A potential tournament will be held with the map pool being the map voting list during this grace period.
  • Community voting begins once the grace period ends and will continue for seven (7) days.
  • The winner will be announced within a reasonable time frame after voting closes.

Submission Requirements:

  • Map must be capable of one-versus-one deathmatch (duel).
  • You may submit up to 2 replay files with your submission (if possible , please send us SushiFlex ruleset replays!)
  • Existing maps may be submitted as long as they were submitted to the Steam Workshop no earlier than January 1st, 2018 00:00 GMT.
    • UNLESS the map has had a substantial layout change (ie. something that effects how the map plays ((eg. Re-scaling, teleporter changes, item placements, etc.)) later than the previously stated date. You can submit old maps as long as they have had changes since the start of the year. :)
  • Multiple entries are allowed, but only your highest scoring entry within the initial judging process will be able to place.

Judging Process:

  • Judges will initially weed out any maps that are unanimously deemed poor / incomplete.
  • Judges will then grade the remaining maps on multiple categories using the Sushi Rating Scale (SRS).
  • Judges also will provide a short reasoning for their score as well as may provide potential feedback on the map.

SRS - Sushi Rating Scale:

  1. ⬥⬦⬦⬦ - Low Quality
  2. ⬥⬥⬦⬦ - Average
  3. ⬥⬥⬦ - Above Average
  4. ⬥⬥- High Quality

Judging Criteria:

  • Base Score (B) is determined using this criteria with each criteria using the SRS.
    • Enjoyment
      • Is the map entertaining and fun to play on?
    • Structure
      • Is the map geometry well designed and properly utilized?
    • Item Placement
      • Is the map item placement well designed and properly utilized?
    • Potential Stability
      • Does the map stand out compared to others in the current map pool?
    • Approach-ability
      • Is the map able to be played among all skill levels?
    • Interaction
      • Does the map encourage healthy player interaction? (inc vs. ooc dynamic enjoyable?)
    • Experimentation
      • Does the map successfully execute new ideas?
  • Judge's Score (P) uses the SRS and is weighted fifty (50) percent less than the base score.
  • Overall Score: (2B + P) / 15

Judges will then be required to give a short reasoning for the score they have given and optional feedback / constructive criticism.

Community Judging:

  • The community will then be able to vote on the top entries rated by the judges.
  • Community members will be able to give an overall score to each map within the pool using the SRS.

Selecting the Winner:

  • Final score is calculated by: (0.6 * average judge score) + (0.4 * average community score) 
  • If a tie develops between the top 2 entries, the judges will reassess both maps.
  • If a tie is developed between the second and third place entries, both maps will be awarded the second place prize.

Prize Pool:

  • First Place
    • 40% of Matcherino Prize Pool
    • 120 Sharqcoin within the SushiFlex Discord.
    • Map is added to the SushiFlex Official Tournament Map Pool for the next available tourney and has the potential to remain within it.
  • Second Place
    • 20% of Matcherino Prize Pool
    • 80 Sharqcoin within the SushiFlex Discord.
    • Map is added to the experimental SushiFlex Tournament Map Pool.
  • Third Place
    • 15% of Matcherino Prize Pool
    • 50 Sharqcoin within the SushiFlex Discord.
  • Fourth Place
    • 5% of Matcherino Prize Pool
    • 30 Sharqcoin within the SushiFlex Discord.
  • Honorable Mentions
    • 25 Sharqcoin within the SushiFlex Discord.
  • Judges
    • 20% of Matcherino Prize Pool
    • 60 Sharqcoin within the SushiFlex Discord.

Submission:

  • https://matcherino.com/tournaments/10027/participants
    • Click join and you will be asked to fill out a form and submit your entries!
      • You may only join once so be sure everything is correct. If an error is made send us a message here or on discord and we will clear your entry and you may re-enter.

Donating to the Prize Pool:

Information:

  • Ask in the thread for more information or share your concerns.
  • Judges receive the remaining 20% of the prize pool.
  • Our Discordhttps://discord.gg/FXGdfjC

Hosted by dog | Judges: Bjarke, DraQu, Kyto, Terifire, tehace
In case of an emergency we have a backup judge: Cthulhu
SUSHIFLEX MAPPING COMPETITION

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2 hours ago, SushiFlex said:

 

  • Judges receive the remaining 20% of the prize pool.

Lol are you for real ? why not take 50% of the money for rating maps while your at it?


Also WTF is Sharqcoin, Shushiflex, who the fuck are the judges, not even mentioned in the post?!


What has this got to do with "SushiFlex" whatever the fuck that is, why can't it just be a standard map competition?

The project is interesting, but this is hard to understand man...

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1 hour ago, Furioness said:

Sushi and defFlex has diff movement, hence some tricks/routes can't be properly ported if aim to sushi only. So?

All routes in default are possible in Sushi. All routes in Sushi are possible in default with one exception being the platform height bug having more prevalence.
Example: Bolt Rifle platform on Pocket Infinity is now possible to reach in Sushi by jumping against the platform TWICE.

Basically, Do not worry about the movement between rulesets affecting the routes and we will keep in mind the platform height issue if we come across it.

This is just a mapping competition hosted by SushiFlex due to our focus on pushing a wider map pool. :)

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We hit our initial prize pool goal! https://matcherino.com/tournaments/10027 (As of this post we are currently sitting at $180, only $70 away from hitting our final goal.)
Thanks to 1.2 Reflex has gotten a bit more talk recently.

Due to both us hitting our initial goal and 1.2 being released. We have decided to extended the mapping deadline a whole month!

Enjoy the extra time! :)

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Wow. A special thanks to uaedude for the $420 donation!
Due to the mapping competition gaining a lot more traction recently (and that donation) many have asked for an extension in the deadline so there you go. :)

Can't wait to see what you all bring to the table.

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Prize pool distribution adjusted to make room for 4th place.
Important Dates updated.
Grace Period is now removed to allow for a longer judging period.
Discount Sushi Cup and Key Tournament dates added.

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